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Posted by : Unknown Apr 25, 2015


Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included


「幻殻竜」
CORE-JP001 Halluci-Husk Dragon
[Rare]
DARK/Phantasm Dragon/4/2000/0
Normal Monster

「召喚師ライズベルト」
CORE-JP002 Risebel, the Summoner
[Normal Rare]
WIND/Psychic - Pendulum/3/800/800
Normal Monster
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. That Monster's Level is increased by 1.


「相克の魔術師」
CORE-JP003 Magician of Rivalry
[Super Rare]
DARK/Spellcaster - Pendulum - Effect/7/2500/500
①: Once per turn, you can activate this effect by targeting 1 LIGHT Monster on the field. Until the end of the turn, the effect of that Monster is negated. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster you control. During this turn, if it is used for an Xyz Summon, you can treat it as a Monster with the same Level as its Rank.
CORE-JP003 Magician of Rivalry

「相生の魔術師」
CORE-JP004 Magician of Bond

LIGHT/Spellcaster - Pendulum - Effect/4/500/1500
①: Battle Damage to your opponent from battles involving this card becomes 0. ②: Once per turn, you can activate this effect by targeting 1 other Monster you control. Until the end of the turn, the ATk of this card becomes the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster and 1 Level 5 or higher Monster you control. Until the end of the turn, the rank of that Xyz Monster becomes the same as the Level of that level 5 or higher Monster. ②: If you control more cards than your opponent, this card's Pendulum Scale becomes 4.
CORE-JP004 Magician of Bond

「EMラクダウン」
CORE-JP005 Entermate Camelose

EARTH/Beast - Pendulum - Effect/4/800/1800
①: You can activate this effect if this card is destroyed by battle. The Monster that destroyed this card loses 800 ATK.
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. All Monster your opponent controls lose 800 DEF until the end of the turn, and during this turn, if the targeted Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.

「EMドラミング・コング」
CORE-JP006 Entermate Drumming Kong

EARTH/Beast - Pendulum - Effect/5/1600/900
①: If both player control no Monster, you can Normal Summon this card without Release. ②: This card Normal Summoned without Release becomes Level 4. ③: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.

「超重武者タイマ-2」
CORE-JP007 Superheavy Samurai Taima-2

EARTH/Machine - Effect/1/500/300
①: You can activate this effect if you have no Magic and Trap Cards in your Graveyard and an opponent's Monster declares an attack by sending this card from your hand to the Graveyard and targeting 1 "Superheavy Samurai" Monster you control. Change the attack target to that Monster and perform Damage Calculation. ②: Once per turn, you can activate this effect if an opponent's Monster declares an attack. Change the attack target to this card and perform Damage Calculation. ③: This card cannot be destroyed by battle.

CORE-JP008 Opera, Melodious Maiden 「幻奏の音女オペラ」
LIGHT/Angel - Effect/4/2300/1000
①: This card cannot attack the turn it is Normal Summoned or flipped face-up. ②: If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. "Melodious" monsters you currently control cannot be destroyed by battle or card effects this turn.
CORE-JP008 Opera, Melodious Maiden

「幻奏の音女タムタム」
CORE-JP009 Tam-Tam the Melodious Diva

LIGHT/Angel - Effect/4/1000/2000
①: You can activate this effect if you control a "Melodious" Monster and this card is successfully Special Summoned. Add 1 "Polymerisation" from your Deck or Graveyard to your hand. ②: If this card is sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Melodious" Monster you control. That Monster loses 500 ATK, and inflict 500 Damage to your opponent.

「ファーニマル・マウス」
CORE-JP010 Furnimal Mouse

EARTH/Angel - Effect/1/100/100
During the turn you activate this effect, you cannot Special Summon Monsters from your Extra Deck, except "Des-Toy" Monster. ①: You can activate this effect once while this card is on the field during your Main Phase . Special Summon up to 2 "Furnimal Mouse" from your Deck.
CORE-JP010 Furnimal Mouse

「DDパンドラ」
CORE-JP011 DD Pandora

DARK/Demon - Effect/5/1700/2100
①: You can activate this effect if you control no cards when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Draw 2 cards.
CORE-JP011 DD Pandora

「クリスタル・ローズ」
CORE-JP012 Crystal Rose

LIGHT/Rock - Effect/2/500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
CORE-JP017 Crystal Rose

「RR-ファジー・レイニアス」
CORE-JP013 Raid Raptor - Fuzzy Lanius
[Rare]
DARK/Bird - Effect/4/500/1500
You can activate Effect ① and ② of "Raid Raptor - Fuzzy Lanius" each only once per turn, and during the turn you activate it, you can not Special Summon Monster, except "Raid Raptor" Monster. ①: You can activate this effect, if you control a "Raid Raptor" Monster other than "Raid Raptor - Fuzzy Lanius". Special Summon this card from your hand. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Raid Raptor - Fuzzy Lanius" from your Deck to your hand.
CORE-JP013 Raid Raptor - Fuzzy Lanius

「RR-シンギング・レイニアス」
CORE-JP014 Raid Raptor - Singing Lanius

DARK/Bird - Effect/4/100/100
You can Special Summon a "Raid Raptor -Singing Lanius" only once per turn using Effect ①. ①: If you control an Xyz Monster, you can Special Summon this card from your hand.

「Emダメージ・ジャグラー」
CORE-JP015 Entermage Damage Juggler

LIGHT/Spellcaster - Effect/4/1500/1000
You can use Effect ③ of "Entermage Damage Juggler" only once per turn. ①: You can activate this effect when the Effect of a Magic, Trap or Monster Card inflicts Damage to you is activated by discarding this card from your hand. Negate that activation and destroy that card. ②: You can activate this effect during either player's Battle Phase by discarding this card from your hand. During this turn, once Battle Damage to you is reduced to 0. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Entermage" monster from your Deck to your hand, except a "Entermage Damage Juggler".
CORE-JP015 Entermage Damage Juggler

「Emフレイム・イーター」
CORE-JP016 Entermage Flame Eater
[Rare]
FIRE/Spellcaster - Effect/4/1200/600
①: You can activate this effect when an Effect of a Magic, Trap or Monster Card is activated that inflicts Damage to you. Special Summon this card from your hand, and reduce the Damage you would take from that effect to 0. During this turn, you can only Special Summon "Entermage" Monster. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate if this card is successfully Normal Summoned or Special Summoned. Both Players take 500 Damage.
CORE-JP016 Entermage Flame Eater

「Emハットトリッカー」
CORE-JP017 Entermage Hat Tricker

EARTH/Spellcaster - Effect/4/1100/1100
①: If you control 2 or more Monster, you can Special Summon this card from your hand. ②: You can activate this card if an effect of a Magic, Trap or Effect Monster Card is activated that inflicts Damage to you. Place 1 Entermage Counter on this card (max. 3). Afterwards, Damage from that effect to you becomes 0. ③: While this card has 3 Entermage Counter on it, its ATK and DEF become 3300.

CORE-JP018 Entermage Trick Clown 「Emトリック・クラウン」
LIGHT/Spellcaster - Effect/4/1600/1200
You can only use the effect of "Entermage Trick Clown" once per turn. ①:If this card is sent to the Graveyard, you can target 1 "Entermage" monster in your Graveyard. Special Summon it, but its ATK and DEF each become 0. Then you take 1000 damage.
CORE-JP014 Entermage Trick Clown

「Emスティルツ・シューター」
CORE-JP019 Entermage Stilts Shooter
[Rare]
EARTH/Spellcaster - Effect/6/2200/0
You can use Effect ② of "Entermage Stilts Shooter" only once per turn. ①: If there are no Monster on the field, you can Special Summon this card from your hand. During the turn you Special Summon this card this way, you cannot Normal Summon or Set. ②: If there is an "Entermage" Monster in your Graveyard other than this card, you can activate this effect when the effect of a Magic, Trap or Effect Monster card is activated that inflicts Damage to your opponent by removing this card in your Graveyard from play. Inflict 2000 Damage to your opponent.

「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「黒鋼竜」
CORE-JP022 Black Metal Dragon

DARK/Dragon - Effect/1/600/600
①: During your Main Phase, you can activate this effect by targeting 1 "Red-Eyes" Monster you control. Equip this card from your hand or that you control as an Equip Card that increases the ATK by 600 Points to that Monster. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Red-Eyes" card from your Deck to your hand.
CORE-JP022 Black Metal Dragon

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「霊廟の守護者」
CORE-JP024 Protector of the Shrine

DARK/Dragon - Effect/4/0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveyard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
CORE-JP024 Protector of the Shrine

「竜剣士ラスターP」
CORE-JP025 Dragoknight Luster - Pendulum
[Super Rare]
LIGHT/Dragon - Pendulum - Tuner/4/1850/0
If this card is used as Material, it can only be for the Fusion, Synchro or Xyz Summon of a "Dragoknight" Monster
Pendulum Effect:
Blue 5 /Red 5
①: Once per turn, you can activate this effect if you have a card in your other Pendulum Zone. Destroy that card, and add 1 card with the same name from your Deck to your hand.

「イグナイト・マグナム」
CORE-JP026 Igknight Magnum

FIRE/Warrior - Pendulum/3/0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP026 Igknight Magnum

「イグナイト・イーグル」
CORE-JP027 Igknight Eagle

FIRE/Warrior - Pendulum/3/1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP027 Igknight Eagle

「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov

FIRE/Warrior - Pendulum/4/1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP028 Igknight Dragunov

「イグナイト・マスケット」
CORE-JP029 Igknight Musket

FIRE/Warrior - Pendulum/4/1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP029 Igknight Musket

「イグナイト・ライオット」
CORE-JP030 Igknight Riot

FIRE/Warrior - Pendulum/5/1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP030 Igknight Riot

「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber

FIRE/Warrior - Pendulum/6/2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP031 Igknight Caliber

「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger
[Rare]
FIRE/Warrior - Effect/7/2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
CORE-JP032 Igknight Avenger

「イグナイト・スティンガー」
CORE-JP033 Igknight Stinger
[Super Rare]
FIRE/Warrior - Effect/8/2800/2300
①: You can activate this effect by targeting 3 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 other "Igknight" Monster you control. Return that card to its owner's hand, and select 1 Monster your opponent controls. Return it to the bottom of its owner's deck.
CORE-JP033 Igknight Stinger

「アロマージ-ジャスミン」
CORE-JP034 Aromage - Jasmin
[Super Rare]
LIGHT/Plant - Effect/2/100/1900
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, during your Main Phase you can Normal Summon 1 Plant-Type Monster except "Aromage Jasmin" in addition to your Normal Summon per turn. (This effect can be gained only once per turn). ②: Once per turn, activate this effect if you gain Life Points. Draw 1 card.
CORE-JP034 Aromage - Jasmin

「アロマージ-カナンガ」
CORE-JP035 Aromage Kananga

EARTH/Plant - Effect/3/1400/1000
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, Monster your opponent controls lose 500 ATK and DEF. ②: Once per turn, activate this effect if you gain Life Points. Target 1 Magic or Trap Card your opponent controls. Return that card to its owner's hand.
CORE-JP035 Aromage Kananga

「アロマージ-ローズマリー」
CORE-JP036 Aromage Rosemary

WATER/Plant - Effect/4/1800/700
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks, your opponent cannot activate the effects of Monsters until the end of the Damage Step. ②: Once per turn, activate this effect if you gain Life Points. Target 1 face-up Monster on the field. Change the Battle Position of that Monster.
CORE-JP036 Aromage Rosemary

「アロマージ-ベルガモット」
CORE-JP037 Aromage Bergamot
[Rare]
FIRE/Plant - Effect/6/2400/1800
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks a Defense Position Monster and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, activate this effect if you gain Life Points. Until the end of your opponent's turn, this card gains 1000 ATK.
CORE-JP037 Aromage Bergamot

「アロマポット」
CORE-JP038 Aroma Jar

WIND/Rock - Flip/1/500/400
①: While this flipped face-up card is in the Monster Zone, it cannot be destroyed by battle. ②: Activate this effect during each player's End Phases while this flipped face-up card is in the Monster Zone. You gain 500 Life Points.

「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP039 Infernoid Decatron

CORE-JP040 Bird of Paradise 「獄落鳥」
DARK/Phantom Dragon - Tuner - Effect/8/2700/1500
①: This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. ②: Once per turn, you can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls. Take control of that target, until the End Phase.
CORE-JP040 Bird of Paradise

「マジカル・アブダクター」
CORE-JP041 Magical Abductor
[Rare]
EARTH/Spellcaster - Pendulum - Effect/4/1700/1400
①: While this card is in the Monster Zone, if either player activates a Magic Card place 1 Magic Counter on this card. ②: This card gains 100 ATK for each Magic Counter on it. ③: Once per turn, you can activate this effect by removing 3 Magic Counter from this card. Add 1 Level 1 Spellcaster-Type Monster from your Deck to your hand.
Pendulum Effect:
Blue 3 /Red 3
①: While this card is in the Pendulum Zone, each time either player activated a Magic Card, place 1 Magic Counter on this card. ②: Once per turn, you can remove 3 Magic Counter from this card. Add 1 Pendulum Monster from your Deck to your hand.

CORE-JP042 Eccentric Daemon 「エキセントリック・デーモン」
LIGHT/Demon - Pendulum - Effect/3/800/1000
You can only use this effect of "Eccentric Daemon" once per turn. ①:You can Release this card, then target 1 monster on the field, destroy that monster.
Pendulum Effect:
Blue 7 / Red 7
You can only use the Pendulum effect of "Eccentric Daemon" once per turn. ①:You can target 1 other Magic/Trap Card on the field, destroy both this card and that target.
CORE-JP042 Eccentric Daemon

「トゥーン・サイバー・ドラゴン」
CORE-JP043 Toon Cyber Dragon
[Rare]
LIGHT/Machine - Toon - Effect/5/2100/1600
①: If your opponent controls a Monster, and you control no Monsters, you can Special Summon this card from your hand. ②: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ③: If you control "Toon World", and your opponent controls no Toon Monster, this card can attack your opponent directly.
CORE-JP043 Toon Cyber Dragon

「ブンボーグ005」
CORE-JP044 Bunborg 005

EARTH/Machine - Pendulum - Effect/5/500/500
You can use Effect ③ of "Bunborg 005" only once per turn. ①: if this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. ②: This card gains 500 ATK for each "Bunborg" Monster face-up in your Extra Deck. ③: If this card in the Pendulum Zone is destroyed, you can activate this effect by targeting 1 "Bunborg" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 10 / Red 10
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.

「応戦するG」
CORE-JP045 Counterattacking G
[Normal Rare]
EARTH/Insect - Effect/4/1400/1400
①: You can activate this effect if your opponent activates a Magic Card whose effect includes Special Summoning a Monster. Special Summon this card from your hand. ②: While this card Special Summoned by its Effect ① is in your Monster Zone, cards that would be sent to the Graveyard are removed from play instead. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 EARTH Insect-Type Monster with 1500 ATK or less from your Deck to your hand, except a "Counterattacking G".

「DDD神託王ダルク」
CORE-JP046 DDD D'Arc the Oracle King
[Rare]
DARK/Demon - Fusion - Effect/7/2800/2000
2 x "DD" Monster
①: While this card is in the Monster Zone, Effect Damage to you increases your Life Points by the same amount instead.
CORE-JP046 DDD D'Arc the Oracle King

CORE-JP047 Gem-Knight Lady Brilliant Diamond 「ジェムナイトレディ・ブリリアント・ダイヤ」
EARTH/Rock - Fusion - Effect/10/3400/2000
3 "Gem-Knight" monster
This card can not be Special Summoned, this card can only be Fusion Summoned from the Extra Deck by using the Fusion Material above. You can only Special Summon "Gem-Knight Lady Brilliant Diamond" once per turn. ①: Once per turn, during your Main Phase, you can send 1 "Gem-Knight" monster you control to the Graveyard, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Rare
CORE-JP047 Gem-Knight Lady Brilliant Diamond

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「爆竜剣士イグニスターP」」
CORE-JP050 Explosive Dragoknight Ignister - Prominence
[Ultra Rare]
FIRE/Dragon - Synchro - Effect/8/2850/0
Tuner + 1 or more Non-Tuner Pendulum Monster
①: Once per turn, you can activate this effect by targeting 1 Pendulum Monster or 1 card in your Pendulum Zone. Destroy that card, and select 1 card on the field and return it to its owner's hand. ②: once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Dragoknight" Monster from your Deck in Defense Position. That Monster Special Summoned by this effect cannot be used as Synchro Material Monster.

「覇王黒竜オッドアイズ・リベリオン・ドラゴン」
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
[Ultra/Holographic Rare]
DARK/Dragon - Xyz - Pendulum - Effect/Rank 7/3000/2500
2 x Level 7 Dragon-Type Monster
If you can Pendulum Summon Level 7 Monster, you can Pendulum Summon this face-up card in your Extra Deck. ①: Activate this effect if this card is successfully Xyz Summon with an Xyz Monster as Xyz Material. Destroy all Level 7 or lower Monster your opponent controls, and inflict 1000 Damage to your opponent for each Monster destroyed this way. During this turn, this card can attack trice per Battle Phase. ②: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Destroy all cards in your Pendulum Zone, and place this card in your Pendulum Zone.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect if you do not have a card in your other Pendulum Zone. Select 1 Pendulum Monster from your Deck, and place it in your Pendulum Zone.
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon

「DDD狙撃王テル」
CORE-JP052 DDD Tell the Sniper King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 5/2300/2000
2 x Level 5 Monster
You can Xyz Summon this card by placing 1 Rank 4 "DDD" Xyz Monster you control as Xyz Material under it. ①: You can activate this effect once per turn when you take Effect Damage by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster loses 1000 ATK and DEF, and inflict 1000 Damage to your opponent. You can activate this effect during your opponent's turn. ②: You can activate this effect if this card is sent from the field to the Graveyard. Send 1 "DD" or "Covenant" Card from your Deck to the Graveyard.
CORE-JP052 DDD Tell the Sniper King

「Emトラピーズ・マジシャン」
CORE-JP053 Entermage Trapeze Magician

LIGHT/Spellcaster - Xyz - Effect/4/2500/2000
2 x Level 4 Spellcaster-Type Monster
①: While this card is in the Monster Zone, you take no Battle or Effect Damage that is lower than the ATK of this card. ②: Once per turn, during either player's Main Phase 1, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 other face-up Attack Position Monster on the field. During this turn, that Monster can attack twice, but is destroyed at the end of the battle Phase. ③: You can activate this effect if this card is destroyed by battle or your opponent's card effect and sent to the Graveyard. Special Summon 1 "Entermage" Monster from your Deck.
CORE-JP053 Entermage Trapeze Magician

「真紅眼の鋼炎竜」
CORE-JP054 Red-Eyes Flare Metal Dragon
[Ultra Rare]
DARK/Dragon - Xyz - Effect/Rank 7/2800/2400
2 x Level 7 Monster
①: This card with Xyz Material cannot be destroyed by card effects. ②: While this card with Xyz material is in the Monster Zone, each time your opponent activated the effect of a Magic, Trap or Effect Monster Card, inflict 500 Damage to your opponent. ③: Once per turn you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Special Summon that Monster. This effect can be used during your opponent's turn.
CORE-JP054 Red-Eyes Flare Metal Dragon

「ピアニッシモ」
CORE-JP055 Pianissimo

Quick-Play Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. During this turn, that face-up Monster's original ATK becomes 100, but it cannot be destroyed by battle and card effects.

CORE-JP056 Brilliant Fusion 「ブリリアント・フュージョン」
Continuous Magic Card
You can only activate 1 "Brilliant Fusion" per turn. ①: When this card is activated, Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but its ATK and DEF each become 0. When this card leaves the field, destroy that monster. ②: Once per turn, you can discard 1 Magic Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn.
CORE-JP056 Brilliant Fusion

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「バリア・バブル」
CORE-JP058 Barrier Bubble

Continuous Magic Card
While this card is in the Magic & Trap Zone, once per turn, each "Entermate" and "Entermage" Monster you control cannot be destroyed by battle or card effects. ②: While this card is in the Magic & Trap Zone, Battle Damage to you from battles involving "Entermate" and "Entermage" Monster you control becomes 0.
CORE-JP0(??) Barrier Bubble

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel

Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
CORE-JP060 Treasure Cards of Red Jewel

「イグニッションP」
CORE-JP061 Ignition Phoenix

Field Magic Card
①: "Igknight" Monster you control gain 300 ATK and DEF. ②: You can activate this effect once per turn by targeting 1 "Igknight" card you control. Destroy that card, and add 1 "Igknight" card from your Deck to your hand.
CORE-JP061 Ignition Phoenix

「アロマガーデン」
CORE-JP062 Aroma Garden

Field Magic Card
①: You can activate this effect once per turn if you control an "Aroma" monster. You gain 500 Life Points. After activation of this effect, until the end of your opponent's next turn, all Monster you control gain 500 ATK and DEF. ②: Activate this effect if an "Aroma" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. You gain 1000 Life Points.
CORE-JP062 Aroma Garden

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「一騎加勢」
CORE-JP064 Lone Reinforcement

Normal Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn that Monster gains 1500 ATK.

「捕違い」
CORE-JP065 Wrongful Arrest
[Rare]
Quick-Play Magic Card
①: After activation of this card, untilt the end of your next turn, neither player can add cards from the deck to their hand except by drawing.

「揺れる眼差し」
CORE-JP066 Swaying Gaze

Quick-Play Magic Card
①: Destroy all cards in both player's Pendulum Zones. Afterwards, apply the following effects according to the number of cards destroyed by this effect.
● 1 or more: Inflict 500 Damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Deck to your hand.
● 3 or more: Select 1 card on the field and remove it from play.
● 4: You can add 1 "Swaying Gaze" from your Deck to your hand.

「チキンレース」
CORE-JP067 Chicken Race
[Normal Rare]
Field Magic Card
①: While this card is in the Field Zone, the player with lesser Life Points take no Battle Damage. ②: Once per turn, each player can activate this effect during their Main Phase by paying 1000 Life Points and selecting 1 of the following effects. Neither player can activate cards and effects in response to the activation of this effect.
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 Life Points.

「ブリリアント・スパーク」
CORE-JP068 Brilliant Spark

Normal Trap Card
You can activate only 1 "Brilliant Spark" per turn. ①: You can activate this effect if a "Gem-Knight" Monster you control is destroyed by an opponent's attacking Monster or card effect by targeting that destroyed Monster. Inflict Damage to your opponent equal to the original ATK of the destroyed Monster. ②: If this card is in your Graveyard, you can activate this effect by sending 1 "Gem-Knight" card in your hand to the Graveyard. Add this card to your hand.

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「トリック・ボックス」
CORE-JP071 Trick Box

Normal Trap Card
①: If an "Entermage" monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this card by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase. Afterwards, select 1 "Entermage" monster in your Graveyard and Special Summon it to your opponent's field. During the End Phase of the turn, return control of the Monster Special Summoned by this effect to its original owner.
CORE-JP071 Trick Box

「真紅眼の鎧旋」
CORE-JP072 Return of Red-Eyes

Continuous Trap Card
Effects ① and ② of "Return of Red-Eyes" can each only be used once per turn. ①: If you control a "Red-Eyes" monster, you can activate this effect by targeting 1 Normal Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by your opponent's card effect and sent to the Graveyard, you can activate this effect by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CORE-JP072 Return of Red-Eyes

「イグナイト・バースト」
CORE-JP073 Igknight Burst
[Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect during your Main Phase. Select and destroy up to 3 "Igknight" cards you control. Afterwards, select the same number of cards your opponent control equal to the number of cards destroyed and return them to their owner's hand. ②: You can activate this effect if this card is sent to the Graveyard. Select 1 face-up "Igknight" Pendulum Monster in your Extra deck and add it to your hand.
CORE-JP073 Igknight Burst


「潤いの風」
CORE-JP074 Moist Wind

Continuous Trap Card
Effect ① and ② of "Moist Wind" each can only be used once per turn. ①: You can activate this effect by paying 1000 Life Points. Add 1 "Aroma" Monster from your Deck to your hand. ②: You can activate this effect if your Life Points are lesser than your opponent's. Gain 500 Life Points.

「渇きの風」
CORE-JP075 Dry Wind

Continuous Trap Card
Effect ① and ② of "Dry Wind" each can only be used once per turn. ①: If you gain Life Points, activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster. ②: You can activate this effect if you control an "Aroma" monster and your Life Points are 3000 Points or higher than your opponent's, by paying Life Points equal to that difference. Select all face-up Monster your opponent controls with equal to or lesser ATK than the Life Points you paid for the activation of this effect and destroy them.

「神風のバリア-エア・フォース-」
CORE-JP076 Barrier of Divine Wind - Air Force
[Super Rare]
Normal Trap Card
①: You can activate this card when your opponent's monster declares an attack. Return all Attack Position Monster your opponent controls to their owner's hand.

「イタチの大暴発」
CORE-JP077 Giant Explosion of Weasels

Normal Trap Card
①: You can activate this card if the total ATK of all face-up Monster your opponent controls is higher than your currenct Life Points. Your opponent must return face-up Monster they control to their hand until the total ATK of all face-up Monster they control is lower than your Life Points.

「裁きの天秤」
CORE-JP078 Scales of Judgment

Normal Trap Card
You can activate only 1 "Scales of Judgment" per turn. ①: You can activate this card if your opponent controls more cards than the total number of cards you control and in your hand. Draw cards equal to the difference.

「臨時収入」
CORE-JP079 Extra Buck
[Rare]
Continuous Trap Card
①: While this card is in the Magic & Trap Zone, each time a card is added to your Extra Deck, place 1 Magic Counter on this card (max. 3). ②: Activate this effect by sending this card with 3 Magic Counter to the Graveyard. Draw 2 cards.

「副作用?」
CORE-JP080 Side Effect?
[Normal Rare]
Normal Trap Card
①: Your opponent up to 3 cards (min. 1). Afterwards, you gain 2000 Life Points for each card drawn by this effect.

「矮星竜 プラネター」
CORE-JP081 Planetar the Dwarf Star Dragon

LIGHT/Dragon - Effect/4/1700/1200
①: You can activate this effect during the End Phase of the turn this card was Normal Summoned. Add 1 LIGHT or DARK Level 7 Monster from your Deck to your hand.

「魔神アーク・マキナ」
CORE-JP082 Wicked God Ark Makina

DARK/Demon - Effect/4/100/2100
①: You can activate this effect when this card inflicts Battle Damage to your opponent. Special Summon 1 Normal monster from your hand or Graveyard.

「ライトロード・セイント ミネルバ」
CORE-JP083 Minerva the Lightlord Saint
[Super Rare]
LIGHT/Angel - Xyz - Effect/Rank 4/2000/800
2 x Level 4 Monster
You can use Effect ① and ② of "Minerva, Lightlord Saint" each only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, draw 1 card for each of them. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, you can destroy cards on the field up to that number.

「ライトロードの裁き」
CORE-JP084 Judgment of the Lightlords

Normal Trap Card
①: Return this card to the top of your Deck. ②: You can activate this effect if this card is sent from the Deck to the Graveyard by the effect of a "Lightlord" Monster. Add 1 "Judgment Dragon" from your Deck to your hand.

「ギアギアンカー」
CORE-JP085 Geargianchor

EARTH/Machine - Effect/4/1800/500
①: You can activate this effect during your Main Phase. Change this card to Defense Position (only once per turn). ②: You can activate this effect if this card is flipped face-up. Select a number of Monster on the field up to the number of other "Geargia" Monster you control and destroy them.

「ギアギアチェンジ」
CORE-JP086 Geargia Change
[Rare]
Quick-Play Magic Card
You can activate only 1 "Geargia Change" per turn. ①: You can activate this card by targeting 2 or more "Geargiano" Monster with different names in your Graveyard. Special Summon this Monster, and Xyz Summon 1 Xyz Monster with only these Monster as Xyz Material.

「魔装戦士 ドラゴディウス」
CORE-JP087 Dragodeus, the Empowered Warrior

LIGHT/Warrior - Pendulum - Effect/4/1500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by an opponent's attacking Monster or card effect. During the End Phase of this turn, you can add 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK or less, except "Dragodeus, the Empowered Warrior" from your Deck to your hand.
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during Damage Calculation when a Monster you control battles an opponent's face-up Monster by discarding 1 card. Halve the ATk and DEF of your opponent's battling Monster.

「魔装戦士 ドラゴノックス」
CORE-JP088 Dragonox, the Empowered Warrior

DARK/Warrior - Pendulum - Effect/4/1500/1500
①: Once per turn, you can activate this effect by discarding 1 card and targeting 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK lor less in your Graveyard. Special Summon that Monster in face-down Defense Position.
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if your opponent's Monster declares an attack. Destroy this card and end the Battle Phase.

「魔装邪龍 イーサルウェポン」
CORE-JP089 Aetherweapon, the Empowered Wicked Dragon
[Rare]
DARK/Dragon - Pendulum - Effect/6/2300/1600
①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster on the field. Remove that Monster from play.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect by removing 1 "Empowered Warrior" Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.

「召魔装着」
CORE-JP090 Empowering Arsenal

Field Magic Card
①: Dragon-Type, Warrior-Type and Spellcaster-Type Monster you control gain 300 ATK. ②: Once per turn, you can activate this effect by discarding 1 card. Special Summon 1 "Empowered Warrior" from your Deck. ③: Once per turn, you can activate this effect by removing from play a total of 4 Warrior-Type and/or Spellcaster-Type Monster. Add 1 "Aetherweapon" Monster from your Deck to your hand.

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