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Posted by : Unknown
Apr 25, 2015
Lightlord Saint Minerva / Minerva, Lightsworn Saint
Rank 4 LIGHT Fairy-Type Xyz Effect Monster
ATK 2000
DEF 800
2 Level 4 monsters
You can only use each effect of “Minerva, Lightsworn Saint” once per turn.
(1) You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, and if there are any “Lightsworn” cards sent, draw 1 card from your Deck for each.
(2) If this card is destroyed by battle or your opponent’s card effect: You can send the top 3 cards of your Deck to the Graveyard, and if there are any “Lightsworn” cards sent, you can destroy a number of cards on the field up to that amount.
Divine Wind Barrier – Air Force / Air Force
Normal Trap Card
(1) If your opponent’s monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand.
CORE-JP044 Bunborg 005 / Deskbot 005
Level 5 EARTH Machine-Type Pendulum Effect Monster
ATK 500
DEF 500
Pendulum Scale: 10
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effect: You can only use the (3) Effect of “Deskbot 005″ once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it.
(2) This gains 500 ATK for each face-up “Deskbot” monster in your Extra Deck.
(3) If this card in your Pendulum Zone is destroyed: You can target 1 “Deskbot” monster in your Graveyard; Special Summon it.
CORE-JP086 Geargia Change
Quick-Play Spell Card
You can only activate 1 “Geargia Change” per turn.
(1) Target 2 or more “Geargiano” monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those monsters only.
Torachigai / Wrongful Arrest
Quick-Play Spell
(1): Until the End Phase of your next turn, players cannot add cards from their Deck to their hand, except by drawing.
Extra Buck
Continuous Trap Card
(1): Each time a card(s) is added to your Extra Deck, put 1 Spell Counter on this card (max. 3).
(2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
Continuous Trap Card
(1): Each time a card(s) is added to your Extra Deck, put 1 Spell Counter on this card (max. 3).
(2): You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards.
Dragodeus, the Empowered Warrior
Level 4 LIGHT Warrior-Type Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale: 2
Pendulum Effect:
(1) When a monster you control and a monster your opponent controls battle, during the start of the Damage Step: You can discard 1 card; halve the ATK and DEF of that opponent’s monster during this battle.
Monster Effect:
(1) If this card in your Monster Zone is destroyed by your opponent (either by battle or card effect): You can activate this effect; during the End Phase of this turn, add 1 Warrior-Type or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except “Dragodeus the Empowered Warrior”.
Level 4 LIGHT Warrior-Type Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale: 2
Pendulum Effect:
(1) When a monster you control and a monster your opponent controls battle, during the start of the Damage Step: You can discard 1 card; halve the ATK and DEF of that opponent’s monster during this battle.
Monster Effect:
(1) If this card in your Monster Zone is destroyed by your opponent (either by battle or card effect): You can activate this effect; during the End Phase of this turn, add 1 Warrior-Type or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except “Dragodeus the Empowered Warrior”.
Performapal Drumming Kong, Entermage Hat Tricker, Entermage Stilts Shooter
Itachi Explosion
Risebelt the Summoner
Level 3 WIND Psychic-Type Pendulum Normal Monster
ATK 800
DEF 800
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn: You can target 1 monster on the field; increase that monster’s Level by 1.
Flavor Text:
“Risebelt loves and cares for his little sister Saambell. Every day in the afternoon he spends his time with his little sister, reading through magical tomes. The heartwarming sight of these two together opens the hearts of many.”
Magical Abductor
Level 4 EARTH Spellcaster-Type Pendulum Effect Monster
ATK 1700
DEF 1400
Pendulum Scale: 3
Pendulum Effect:
(1) If you or your opponent activates a Spell Card, place 1 Spell Counter on this card
(2) Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Monster Effect
(1): If you or your opponent activates a Spell Card, place 1 Spell Counter on this card.
(2) This card gains 100 ATK for each Spell Counter on it.
(3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.
Shinpuu no Barrier – Air Force / Air Force
Normal Trap Card
(1) When an opponent’s monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.
Waiseiryuu Planetter / Dwarf Star Dragon Planetter
Level 4 LIGHT Dragon-Type Effect Monster
ATK 1700
DEF 1200
(1) During the End Phase of the turn this card is Normal Summoned: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
Chicken Race
Field Spell Card
(1) The player with lower LP than their opponent takes no damage.
(2) Once per turn, during either player’s Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects (cards and effects cannot be activated in response to this effect’s activation).
– Draw 1 card.
– Destroy this card.
– Your opponent gains 1000 LP.
Genkakuryuu / Mythic Shell Dragon
Level 4 DARK Wyrm-Type Normal Monster
ATK 2000
DEF 0
A mysterious life form that suddenly appeared from another dimension in mid-air. It has both incredible strength and the ability to surprise attack. Its attacks paralyze the nerves of the target, causing severe hallucinations.
Uruoshii no Kaze / Rejuvenating Wind
Continuous Trap Card
You can only use each effect of “Rejuvenating Wind” once per turn.
(1) You can pay 1000 LP; add 1 “Aroma” monster from your Deck to your hand
(2) If you have less LP than your opponent: You can gain 500 LP
Kawaki no Kaze / Harmful Wind
Continuous Trap Card
You can only use each effect of “Harmful Wind” once per turn.
(1) If you gain Life Points: Target 1 monster your opponent controls; destroy it.
(2) If you control an “Aroma” monster while your LP is at least 3000 higher than your opponent’s LP: You can pay the difference in LP; destroy any number of monsters your opponent controls whose combined ATK is less than or equal to the amount paid.
Aromapot / Aroma Jar
Level 1 WIND Rock-Type Flip Effect Monster
ATK 500
DEF 400
(1) After being flipped face-up, this face-up card in a Monster Zone cannot be destroyed by battle.
(2) After being flipped face-up, during each End Phase, if this card is face-up: You gain 500 LP.
Ousensuru G / Counterattacking “C”
Level 4 EARTH Insect-Type Effect Monster
ATK 1400
DEF 1400
(1) During either player’s turn, when your opponent activates a Spell effect that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand.
(2) If this card was Summoned by its (1) effect, any card sent to the Graveyard is banished instead while this card is face-up.
(3) If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except “Counterattacking “C””.
Fukusayou? / Side Effect?
Normal Trap Card
(1) Your opponent draws up to 3 cards (their choice of how many), then you gain 2000 LP for each card they drew.
Pianissimo
Quick-Play Spell Card
(1) Target 1 monster you control; during this turn, that monster’s original ATK becomes 100 and it cannot be destroyed by battle or card effect.
Yureru Manazashi / Swaying Gaze
Quick-Play Spell Card
(1) Destroy all cards in each player’s Pendulum Zones. Then, apply the following effects based on the number of cards destroyed.
* 1 or more: Inflict 500 damage to your opponent
* 2 or more: You can add 1 Pendulum Monster from your Deck to your hand
* 3 or more: You can banish 1 card on the field.
* 4: You can add 1 “Swaying Gaze” from your Deck to your hand.
Performapal Drumming Kong
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 1600
DEF 900
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Monster Effect:
(1) If neither player controls a monster, you can Normal Summon this card without Tribute, but this card’s Level becomes 4.
(2) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Masousenshi Dragonox / Dragonox the Empowered Warrior
Level 4 DARK Warrior-Type Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale: 7
Pendulum Effect:
(1) When an opponent’s monster declares an attack: You can destroy this card; end the Battle Phase.
Monster Effect:
(1) Once per turn: You can discard 1 card, then target 1 Warrior-Type or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon that monster in face-down Defense Position.
Level 4 EARTH Spellcaster-Type Pendulum Effect Monster
ATK 1700
DEF 1400
Pendulum Scale: 3
Pendulum Effect:
(1) If you or your opponent activates a Spell Card, place 1 Spell Counter on this card
(2) Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
Monster Effect
(1): If you or your opponent activates a Spell Card, place 1 Spell Counter on this card.
(2) This card gains 100 ATK for each Spell Counter on it.
(3) Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand.
Shinpuu no Barrier – Air Force / Air Force
Normal Trap Card
(1) When an opponent’s monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.
Waiseiryuu Planetter / Dwarf Star Dragon Planetter
Level 4 LIGHT Dragon-Type Effect Monster
ATK 1700
DEF 1200
(1) During the End Phase of the turn this card is Normal Summoned: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
Chicken Race
Field Spell Card
(1) The player with lower LP than their opponent takes no damage.
(2) Once per turn, during either player’s Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects (cards and effects cannot be activated in response to this effect’s activation).
– Draw 1 card.
– Destroy this card.
– Your opponent gains 1000 LP.
Genkakuryuu / Mythic Shell Dragon
Level 4 DARK Wyrm-Type Normal Monster
ATK 2000
DEF 0
A mysterious life form that suddenly appeared from another dimension in mid-air. It has both incredible strength and the ability to surprise attack. Its attacks paralyze the nerves of the target, causing severe hallucinations.
Uruoshii no Kaze / Rejuvenating Wind
Continuous Trap Card
You can only use each effect of “Rejuvenating Wind” once per turn.
(1) You can pay 1000 LP; add 1 “Aroma” monster from your Deck to your hand
(2) If you have less LP than your opponent: You can gain 500 LP
Kawaki no Kaze / Harmful Wind
Continuous Trap Card
You can only use each effect of “Harmful Wind” once per turn.
(1) If you gain Life Points: Target 1 monster your opponent controls; destroy it.
(2) If you control an “Aroma” monster while your LP is at least 3000 higher than your opponent’s LP: You can pay the difference in LP; destroy any number of monsters your opponent controls whose combined ATK is less than or equal to the amount paid.
Aromapot / Aroma Jar
Level 1 WIND Rock-Type Flip Effect Monster
ATK 500
DEF 400
(1) After being flipped face-up, this face-up card in a Monster Zone cannot be destroyed by battle.
(2) After being flipped face-up, during each End Phase, if this card is face-up: You gain 500 LP.
Ousensuru G / Counterattacking “C”
Level 4 EARTH Insect-Type Effect Monster
ATK 1400
DEF 1400
(1) During either player’s turn, when your opponent activates a Spell effect that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand.
(2) If this card was Summoned by its (1) effect, any card sent to the Graveyard is banished instead while this card is face-up.
(3) If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except “Counterattacking “C””.
Fukusayou? / Side Effect?
Normal Trap Card
(1) Your opponent draws up to 3 cards (their choice of how many), then you gain 2000 LP for each card they drew.
Pianissimo
Quick-Play Spell Card
(1) Target 1 monster you control; during this turn, that monster’s original ATK becomes 100 and it cannot be destroyed by battle or card effect.
Yureru Manazashi / Swaying Gaze
Quick-Play Spell Card
(1) Destroy all cards in each player’s Pendulum Zones. Then, apply the following effects based on the number of cards destroyed.
* 1 or more: Inflict 500 damage to your opponent
* 2 or more: You can add 1 Pendulum Monster from your Deck to your hand
* 3 or more: You can banish 1 card on the field.
* 4: You can add 1 “Swaying Gaze” from your Deck to your hand.
Performapal Drumming Kong
Level 5 EARTH Beast-Type Pendulum Effect Monster
ATK 1600
DEF 900
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Monster Effect:
(1) If neither player controls a monster, you can Normal Summon this card without Tribute, but this card’s Level becomes 4.
(2) Once per turn, during attack declaration when a monster you control and monster your opponent controls battle: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Entermage Hat Tricker
Level 4 EARTH Spellcaster-Type Effect Monster
ATK 1100
DEF 1100
(1) If there are 2 or more monsters on the field, you can Special Summon this card (from your hand).
(2) When an effect is activated that would inflict damage to you, place 1 Entermage Counter on this card (max. 3). Then, that damage becomes 0.
(3) When there are 3 Entermage Counters on this card, this card’s ATK and DEF each become 3300.
Level 4 EARTH Spellcaster-Type Effect Monster
ATK 1100
DEF 1100
(1) If there are 2 or more monsters on the field, you can Special Summon this card (from your hand).
(2) When an effect is activated that would inflict damage to you, place 1 Entermage Counter on this card (max. 3). Then, that damage becomes 0.
(3) When there are 3 Entermage Counters on this card, this card’s ATK and DEF each become 3300.
Masousenshi Dragonox / Dragonox the Empowered Warrior
Level 4 DARK Warrior-Type Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale: 7
Pendulum Effect:
(1) When an opponent’s monster declares an attack: You can destroy this card; end the Battle Phase.
Monster Effect:
(1) Once per turn: You can discard 1 card, then target 1 Warrior-Type or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon that monster in face-down Defense Position.
Brilliant Spark
Normal Trap Card
You can only activate 1 “Brilliant Spark” per turn.
(1) If a “Gem-Knight” monster you control is destroyed by your opponent (by battle or by card effect): Target that destroyed monster; inflict damage to your opponent equal to that monster’s original ATK.
(2) If this card is in your Graveyard: You can send 1 “Gem-Knight” card from your hand to the Graveyard; add this card to your hand.
Mashin Ark Machina / Machine Ark Makina the Wicked
Level 4 DARK Fiend-Type Effect Monster
ATK 100
DEF 2100
(1) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
Normal Trap Card
You can only activate 1 “Brilliant Spark” per turn.
(1) If a “Gem-Knight” monster you control is destroyed by your opponent (by battle or by card effect): Target that destroyed monster; inflict damage to your opponent equal to that monster’s original ATK.
(2) If this card is in your Graveyard: You can send 1 “Gem-Knight” card from your hand to the Graveyard; add this card to your hand.
Mashin Ark Machina / Machine Ark Makina the Wicked
Level 4 DARK Fiend-Type Effect Monster
ATK 100
DEF 2100
(1) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
Masou Jaryuu Aetherweapon / Aether, the Wicked Empowering Dragon
Level 6 DARK Dragon-Type Pendulum Effect Monster
ATK 2300
DEF 1600
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can banish 1 “Empowered Warrior” monster from your Graveyard, then target 1 card on the field; destroy it.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
Level 6 DARK Dragon-Type Pendulum Effect Monster
ATK 2300
DEF 1600
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can banish 1 “Empowered Warrior” monster from your Graveyard, then target 1 card on the field; destroy it.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
Shouma Souchaku / Empowering Armory
Field Spell Card
(1) Dragon-Type, Warrior-Type and Spellcaster-Type monsters you control gain 300 ATK.
(2) Once per turn: You can discard 1 card; Special Summon 1 “Empowered Warrior” monster from your Deck.
(3) Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 “Aether” monster from your Deck to your hand.
Field Spell Card
(1) Dragon-Type, Warrior-Type and Spellcaster-Type monsters you control gain 300 ATK.
(2) Once per turn: You can discard 1 card; Special Summon 1 “Empowered Warrior” monster from your Deck.
(3) Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 “Aether” monster from your Deck to your hand.
Lightlord no Sabaki / Lightsworn Judgment
Normal Trap Card
(1) Place this card on top of your Deck.
(2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can add 1 “Judgment Dragon” from your Deck to your hand.
Normal Trap Card
(1) Place this card on top of your Deck.
(2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can add 1 “Judgment Dragon” from your Deck to your hand.
Raidraptors – Singing Lanius / Raidraptor – Singing Lanius
Dark Winged Beast / Effect
LV4 100/100
You can only Special Summon “Raidraptor – Singing Lanius” with its own effect once per turn. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).
Dark Winged Beast / Effect
LV4 100/100
You can only Special Summon “Raidraptor – Singing Lanius” with its own effect once per turn. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).
Sabaki no Tenbin / Judgment Scales
Trap Normal
You can only activate 1 “Judgment Scales” per turn. (1) If there are more cards on your opponent’s side of the field than you have on your field and in your hand combined: Draw cards from your Deck equal to that difference.
Trap Normal
You can only activate 1 “Judgment Scales” per turn. (1) If there are more cards on your opponent’s side of the field than you have on your field and in your hand combined: Draw cards from your Deck equal to that difference.
Ikki Kasei / Lone Reinforcement
Spell Normal
(1) Target 1 face-up monster; it gains 1500 ATK until the end of the turn.
Spell Normal
(1) Target 1 face-up monster; it gains 1500 ATK until the end of the turn.
Geargianchor
Earth Machine / Effect
LV4 1800/500
(1) During your Main Phase: You can change this card to face-down Defense Position. (You can only use this effect once per turn.) (2) If this card is flipped face-up: You can destroy a number of monsters on the the field, up to the number of other “Geargia” monsters you control.
Earth Machine / Effect
LV4 1800/500
(1) During your Main Phase: You can change this card to face-down Defense Position. (You can only use this effect once per turn.) (2) If this card is flipped face-up: You can destroy a number of monsters on the the field, up to the number of other “Geargia” monsters you control.
Entermage Stilts Shooter
Earth Spellcaster / Effect
LV6 2200/0
You can only use the (2) effect of “Entermage Stilts Shooter” once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). You cannot Normal Summon monsters for the rest of this turn. (2) When a card or effect is activated that would inflict damage to your opponent is activated while an “Entermage” monster other than this card is in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent.
Earth Spellcaster / Effect
LV6 2200/0
You can only use the (2) effect of “Entermage Stilts Shooter” once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). You cannot Normal Summon monsters for the rest of this turn. (2) When a card or effect is activated that would inflict damage to your opponent is activated while an “Entermage” monster other than this card is in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent.
Choujuu Musha Timer-2 / Superheavy Samurai Timer-2
Earth Machine / Effect
LV1 500/0
(1) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 “Superheavy Samurai” monster you control; switch the attack target to that monster and enter damage calculations. (2) Once per turn, when an opponent’s monster declares an attack: You can switch the attack target to this card and enter damage calculations. (3) This card cannot be destroyed by battle.
Earth Machine / Effect
LV1 500/0
(1) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 “Superheavy Samurai” monster you control; switch the attack target to that monster and enter damage calculations. (2) Once per turn, when an opponent’s monster declares an attack: You can switch the attack target to this card and enter damage calculations. (3) This card cannot be destroyed by battle.
Gensou no Otome Tamtam / Tamtam the Melodious Diva
Light Fairy / Effect
LV4 1000/2000
(1) If this card is Special Summoned while you control a “Melodious” monster: You can add 1 “Polymerization” from your Graveyard or Deck to your hand. (2) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Melodious” monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
Light Fairy / Effect
LV4 1000/2000
(1) If this card is Special Summoned while you control a “Melodious” monster: You can add 1 “Polymerization” from your Graveyard or Deck to your hand. (2) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Melodious” monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
Itachi no Daibakuhatsu / Giant Weasel Explosion
Trap Normal
(1) If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Your opponent shuffles face-up monsters they control into the Deck until the combined ATK of all face-up monsters they control is less than or equal to your LP.
Trap Normal
(1) If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Your opponent shuffles face-up monsters they control into the Deck until the combined ATK of all face-up monsters they control is less than or equal to your LP.
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