hot-stories

Posted by : Unknown Mar 18, 2015


遊戯王OCG「CLASH OF REBELLION」

Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included



「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
CORE-JP020 Red-Eyes Black Flare Dragon

「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
CORE-JP021 Black of Legend

「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon

「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
CORE-JP048 Demon Dragon - Black Daemon's Dragon

「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
CORE-JP049 Infernoid Tiera

「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
CORE-JP057 Rank-Up Magic Raptor's Force

「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
CORE-JP059 Red-Eyes Fusion

「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
CORE-JP063 Vanity of Purgatory

「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
CORE-JP069 Raid Raptor - Return

「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
CORE-JP070 Raptor's Gust

「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
CORE-JP039 Infernoid Decatron


「クリスタル・ローズ」
CORE-JP017 Crystal Rose

LIGHT/Rock - Effect/2/500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
CORE-JP017 Crystal Rose

「霊廟の守護者」
CORE-JP024 Protector of the Shrine

DARK/Dragon - Effect/4/0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
CORE-JP024 Protector of the Shrine

「イグナイト・マグナム」
CORE-JP026 Igknight Magnum

FIRE/Warrior - Pendulum/3/0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP026 Igknight Magnum

「イグナイト・イーグル」
CORE-JP027 Igknight Eagle

FIRE/Warrior - Pendulum/3/1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP027 Igknight Eagle

「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov

FIRE/Warrior - Pendulum/4/1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP028 Igknight Dragunov

「イグナイト・マスケット」
CORE-JP029 Igknight Musket

FIRE/Warrior - Pendulum/4/1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP029 Igknight Musket

「イグナイト・ライオット」
CORE-JP030 Igknight Riot

FIRE/Warrior - Pendulum/5/1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP030 Igknight Riot

「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber

FIRE/Warrior - Pendulum/6/2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
CORE-JP031 Igknight Caliber

「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger
[Rare]
FIRE/Warrior - Effect/7/2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
CORE-JP032 Igknight Avenger

「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel

Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
CORE-JP060 Treasure Cards of Red Jewel

「真紅眼の鎧旋」
CORE-JP072 Return of Red-Eyes

Continuous Trap Card
Effects ① and ② of "Return of Red-Eyes" can each only be used once per turn. ①: If you control a "Red-Eyes" monster, you can activate this effect by targeting 1 Normal Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by your opponent's card effect and sent to the Graveyard, you can activate this effect by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.
CORE-JP072 Return of Red-Eyes


「Emダメージ・ジャグラー」
CORE-JP015 Entermage Damage Juggler

LIGHT/Spellcaster - Effect/4/1500/1000
You can use Effect ③ of "Entermage Damage Juggler" only once per turn. ①: You can activate this effect when the Effect of a Magic, Trap or Monster Card inflicts Damage to you is activated by discarding this card from your hand. Negate that activation and destroy that card. ②: You can activate this effect during either player's Battle Phase by discarding this card from your hand. During this turn, once Battle Damage to you is reduced to 0. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Entermage" monster from your Deck to your hand, except a "Entermage Damage Juggler".
CORE-JP015 Entermage Damage Juggler

「Emトラピーズ・マジシャン」
CORE-JP053 Entermage Trapeze Magician

LIGHT/Spellcaster - Xyz - Effect/4/2500/2000
2 x Level 4 Spellcaster-Type Monster
①: While this card is in the Monster Zone, you take no Battle or Effect Damage that is lower than the ATK of this card. ②: Once per turn, during either player's Main Phase 1, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 other face-up Attack Position Monster on the field. During this turn, that Monster can attack twice, but is destroyed at the end of the battle Phase. ③: You can activate this effect if this card is destroyed by battle or your opponent's card effect and sent to the Graveyard. Special Summon 1 "Entermage" Monster from your Deck.
CORE-JP053 Entermage Trapeze Magician

「バリア・バブル」
CORE-JP0(??) Barrier Bubble

Continuous Magic Card
Effect unconfirmed: While this card is in the Magic & Trap Zone, all "Entermate" and "Entermage" Monster you control, each cannot be destroyed by battle or card effects once per turn. ②: While this card is in the Magic & Trap Zone, Battle Damage to you from battles involving "Entermate" and "Entermage" Monster you control becomes 0.
CORE-JP0(??) Barrier Bubble

「Emフレイム・イーター」
CORE-JP016 Entermage Flame Eater
[Rare]
FIRE/Spellcaster - Effect/4/1200/600
①: You can activate this effect when an Effect of a Magic, Trap or Monster Card is activated that inflicts Damage to you. Special Summon this card from your hand, and reduce the Damage you would take from that effect to 0. Durng this turn, you can only Special Summon "Entermage" Monster. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate if this card is successfully Normal Summoned or Special Summoned. Both Players take 500 Damage.
CORE-JP016 Entermage Flame Eater

「トリック・ボックス」
CORE-JP071 Trick Box

Normal Trap Card
①: If an "Entermage" monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this card by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase. Afterwards, select 1 "Entermage" monster in your Graveyard and Special Summon it to your opponent's field. During the End Phase of the turn, return control of the Monster Special Summoned by this effect to its original owner.
CORE-JP071 Trick Box


「覇王黒竜オッドアイズ・リベリオン・ドラゴン」
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
[Ultra/Holographic Rare]
DARK/Dragon - Xyz - Pendulum - Effect/Rank 7/3000/2500
2 x Level 7 Dragon-Type Monster
If you can Pendulum Summon Level 7 Monster, you can Pendulum Summon this face-up card in your Extra Deck. ①: Activate this effect if this card is successfully Xyz Summon with an Xyz Monster as Xyz Material. Destroy all Level 7 or lower Monster your opponent controls, and inflict 1000 Damage to your opponent for each Monster destroyed this way. During this turn, this card can attack trice per Battle Phase. ②: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Destroy all cards in your Pendulum Zone, and place this card in your Pendulum Zone.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect if you do not have a card in your other Pendulum Zone. Select 1 Pendulum Monster from your Deck, and place it in your Pendulum Zone.
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon

「相克の魔術師」
CORE-JP003 Magician of Rivalry
[Super Rare]
DARK/Spellcaster - Pendulum - Effect/7/2500/500
①: Once per turn, you can activate this effect by targeting 1 LIGHT Monster on the field. Until the end of the turn, the effect of that Monster is negated. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster you control. During this turn, if it is used for an Xyz Summon, you can treat it as a Monster with the same Level as its Rank.
CORE-JP003 Magician of Rivalry

「相生の魔術師」
CORE-JP004 Magician of Bond

LIGHT/Spellcaster - Pendulum - Effect/4/500/1500
①: Battle Damage to your opponent from battles involving this card becomes 0. ②: Once per turn, you can activate this effect by targeting 1 other Monster you control. Until the end of the turn, the ATk of this card becomes the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster and 1 Level 5 or higher Monster you control. Until the end of the turn, the rank of that Xyz Monster becomes the same as the Level of that level 5 or higher Monster. ②: If you control more cards than your opponent, this card's Pendulum Scale becomes 4.
CORE-JP004 Magician of Bond

「DDパンドラ」
CORE-JP011 DD Pandora

DARK/Demon - Effect/5/1700/2100
①: You can activate this effect if you control no cards when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Draw 2 cards.
CORE-JP011 DD Pandora

「黒鋼竜」
CORE-JP022 Black Metal Dragon

DARK/Dragon - Effect/1/600/600
①: During your Main Phase, you can activate this effect by targeting 1 "Red-Eyes" Monster you control. Equip this card from your hand or that you control as an Equip Card that increases the ATK by 600 Points to that Monster. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Red-Eyes" card from your Deck to your hand.
CORE-JP022 Black Metal Dragon

「イグナイト・スティンガー」
CORE-JP033 Igknight Stinger
[Super Rare]
FIRE/Warrior - Effect/8/2800/2300
①: You can activate this effect by targeting 3 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 other "Igknight" Monster you control. Return that card to its owner's hand, and select 1 Monster your opponent controls. Return it to the bottom of its owner's deck.
CORE-JP033 Igknight Stinger

「アロマージ-ジャスミン」
CORE-JP034 Aromage - Jasmin
[Super Rare]
LIGHT/Plant - Effect/2/100/1900
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, during your Main Phase you can Normal Summon 1 Plant-Type Monster except "Aromage Jasmin" in addition to your Normal Summon per turn. (This effect can be gained only once per turn). ②: Once per turn, activate this effect if you gain Life Points. Draw 1 card.
CORE-JP034 Aromage - Jasmin

「アロマージ-カナンガ」
CORE-JP035 Aromage Kananga

EARTH/Plant - Effect/3/1400/1000
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, Monster your opponent controls lose 500 ATK and DEF. ②: Once per turn, activate this effect if you gain Life Points. Target 1 Magic or Trap Card your opponent controls. Return that card to its owner's hand.
CORE-JP035 Aromage Kananga

「アロマージ-ローズマリー」
CORE-JP036 Aromage Rosemary

WATER/Plant - Effect/4/1800/700
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks, your opponent cannot activate the effects of Monsters until the end of the Damage Step. ②: Once per turn, activate this effect if you gain Life Points. Target 1 face-up Monster on the field. Change the Battle Position of that Monster.
CORE-JP036 Aromage Rosemary

「アロマージ-ベルガモット」
CORE-JP037 Aromage Bergamot
[Rare]
FIRE/Plant - Effect/6/2400/1800
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks a Defense Position Monster and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, activate this effect if you gain Life Points. Until the end of your opponent's turn, this card gains 1000 ATK.
CORE-JP037 Aromage Bergamot

「トゥーン・サイバー・ドラゴン」
CORE-JP043 Toon Cyber Dragon
[Rare]
LIGHT/Machine - Toon - Effect/5/2100/1600
①: If your opponent controls a Monster, and you control no Monsters, you can Special Summon this card from your hand. ②: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ③: If you control "Toon World", and your opponent controls no Toon Monster, this card can attack your opponent directly.
CORE-JP043 Toon Cyber Dragon

「DDD神託王ダルク」
CORE-JP046 DDD D'Arc the Oracle King
[Rare]
DARK/Demon - Fusion - Effect/7/2800/2000
2 x "DD" Monster
①: While this card is in the Monster Zone, Effect Damage to you increases your Life Points by the same amount instead.
CORE-JP046 DDD D'Arc the Oracle King

「DDD狙撃王テル」
CORE-JP052 DDD Tell the Sniper King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 5/2300/2000
2 x Level 5 Monster
You can Xyz Summon this card by placing 1 Rank 4 "DDD" Xyz Monster you control as Xyz Material under it. ①: You can activate this effect once per turn when you take Effect Damage by removing 1 Xyz Material from thix card and targeting 1 face-up Monster on the field. That Monster loses 1000 ATK and DEF, and inflict 1000 Damage to your opponent. You can activate this effect during your opponent's turn. ②: You can activate this effect if this card is sent from the field to the Graveyard. Send 1 "DD" or "Covenant" Card from your Deck to the Graveyard.
CORE-JP052 DDD Tell the Sniper King

「真紅眼の鋼炎竜」
CORE-JP054 Red-Eyes Flare Metal Dragon
[Ultra Rare]
DARK/Dragon - Xyz - Effect/Rank 7/2800/2400
2 x Level 7 Monster
①: This card with Xyz Material cannot be destroyed by card effects. ②: While this card with Xyz material is in the Monster Zone, each time your opponent activated the effect of a Magic, Trap or Effect Monster Card, inflict 500 Damage to your opponent. ③: Once per turn you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Special Summon that Monster. This effect can be used during your opponent's turn.
CORE-JP054 Red-Eyes Flare Metal Dragon

「イグニッションP」
CORE-JP061 Ignition Phoenix

Field Magic Card
①: "Igknight" Monster you control gain 300 ATK and DEF. ②: You can activate this effect once per turn by targeting 1 "Igknight" card you control. Destroy that card, and add 1 "Igknight" card from your Deck to your hand.
CORE-JP061 Ignition Phoenix

「アロマガーデン」
CORE-JP062 Aroma Garden

Field Magic Card
①: You can activate this effect once per turn if you control an "Aroma" monster. You gain 500 Life Points. After activation of this effect, until the end of your opponent's next turn, all Monster you control gain 500 ATK and DEF. ②: Activate this effect if an "Aroma" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. You gain 1000 Life Points.
CORE-JP062 Aroma Garden

「イグナイト・バースト」
CORE-JP073 Igknight Burst
[Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect during your Main Phase. Select and destroy up to 3 "Igknight" cards you control. Afterwards, select the same number of cards your opponent control equal to the number of cards destroyed and return them to their owner's hand. ②: You can activate this effect if this card is sent to the Graveyard. Select 1 face-up "Igknight" Pendulum Monster in your Extra deck and add it to your hand.
CORE-JP073 Igknight Burst

Powered by Blogger.

- Copyright © Yu-Gi-Oh! Secrets - - Powered by Blogger - -