Posted by : Abdalaziz al-shammari Mar 31, 2011

Duelists, take notice! The days of running almost 15 Traps without having to worry about robots disintegrating them with laser beam eyes are coming to an end! Mandatory education programs regarding the dangers of ignoring Jinzo and the benefits of allying with him throughExtreme Victory Trap Card Psychic Shockwave will now begin!
See that guy up there? That’s Jinzo. He’s Level 6. He’s a DARK Machine-Type monster with 2400 ATK. And he hates Trap Cards. In the classic series, he disintegrates Trap Cards with hislaser beam eyes. In real life, he cripples any opponent that relies on Traps by making it impossible to activate Traps and negating all Traps that have already been activated. You can have all the Mirror Forces, Dimensional Prisons, and Bottomless Trap Holes in the world, but if your opponent just Summoned Jinzo, you might as well have just Set 3 blank pieces of cardboard.
So why bring Jinzo up now? Because Duelists are grabbing all the Mirror ForcesDimensional Prisons, and Bottomless Trap Holes they can find, Setting them all, and using fewer and fewer non-Traps that can destroy monsters. With Jinzo on board, the ways to get rid of him are limited to Dark Hole and combos that don’t use Trap Cards. That’s Dark Hole, the Limited Spell Card. The combos assume that Jinzo doesn’t attack and destroy any of the key monsters in the combo and that you aren’t using Spell or monster effects to keep Jinzo around.
As Decks start using more Trap Cards and less monsters, Jinzo gets more and more useful, and when Extreme Victory releases you can play him without ever having to worry about Tribute Summoning him… or even drawing him!
Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
Psychic Shockwave bears a distinct resemblance to a Trap Card that changed the way the game was played: Starlight Road. When your opponent uses a Trap Card, you can usePsychic Shockwave to ditch one of your extra Spell or Trap Cards to Summon a Level 6 DARK Machine-Type monster from your Deck. And who do we know that’s a Level 6 DARK Machine-Type monster?
It's Jinzo!
This guy.
With Decks playing fewer and fewer monsters nowadays, discarding an extra Spell or Trap is easy, but stopping a 2400 ATK monster that prevents Traps isn’t. Maybe you have a Pot of Duality that you didn’t play last turn because you needed to Special Summon something. Maybe you can’t play your Pot of Avarice or Monster Reborn because of Necrovalley. Why not pitch that card to Summon a huge monster from your Deck that will negate a Trap your opponent played and stop him from playing any more for as long as your monster survives?
One of the best things about Jinzo is that it’s a monster. Royal Decree can mess you up, but it can’t drop your Life Points to zero. Jinzo does both. If your Royal Decree gets axed byMystical Space Typhoon or a Black Rose Dragon, it’s gone forever. Jinzo can be revived with cards like Monster Reborn and Call of the Haunted. Plus, Jinzo is a Machine, so you can put him in a Deck with other Machines and cards that power Machines up like Limiter Removal. Heck, you can put him in Decks that use other Traps so that when they finally take him down all your Traps come online to stop them from doing anything else.
The bottom line is: Jinzo is an incredible card. Psychic Shockwave lets you pluck that incredible card straight from your Deck and put it on the field at the exact moment in time that it would be most useful. What’s not to love?
Your first chance to pick up Psychic Shockwave is at the Extreme Victory Sneak Peek on April 30th/May 1st. Don’t miss it!

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