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Posted by : Unknown Jan 24, 2011


There are 2 things that every Duelist dreams of doing when they build a Deck; drawing lots of cards and Special Summoning lots of monsters. The strongest Decks you face at any event are usually able to do one or both of these things with ease, which lets them win Duels faster and more often. While there are many cards out there that can stop your opponent from doing these things, one card from Storm of Ragnarok will help you out in a big way even when your opponent’s still able to pull off their big combos. Here’s your first look at Maxx “C”!
Works during either player's turn! But only 1 per turn.
Maxx “C” is a Level 2 Insect-Type monster with 500 ATK and 200 DEF, but you’ll want to keep it in your hand instead of Summoning it so that you can play its effect. During either player’s turn, you can send Maxx “C” to the Graveyard, and for the rest of that turn you get to draw a card every time your opponent Special Summons a monster. Lots of Decks right now are able to Special Summon several times a turn, like Plant Synchro. With cards like DandylionDebris DragonLonefire BlossomSporeGlow-Up Bulb and Limit Reverse, as well as all the Synchro Monsters in the Extra Deck, it’s not uncommon to see a Plant Synchro Duelist Special Summon over 10 monsters in a single turn. Imagine how useful it would be to have 10 extra cards in your hand after a play like that! Other Decks like X-Sabers (with XX-Saber Boggart KnightGottoms’ Emergency Call and XX-Saber Faultroll), Blackwings (using Blackwing – Blizzard the Far North, Bora the Spear and Shura the Blue Flame)  and the new Fish Decks (which play Treeborn Frog and Fishborg Blaster) also Special Summon a lot so you’ll have plenty of chances to draw extra cards with Maxx “C”.
When you play Maxx “C” your opponent’s going to do one of 2 things. Either they’ll stop Special Summoning monsters for that turn, or they’ll ignore its effect and Special Summon everything they’ve got to try and defeat you in 1 turn. No matter which way they go you’ll most likely end up better off as both opposing plays can help you out. If they stop Special Summoning then great, your cards on the field will usually be safe (since they’re not going to Summon anything big enough to take them down or destroy them) and you have an extra turn to prepare for their attacks. If they decide to go all-out though you should still be in a good position depending on what cards you draw.
If your opponent is Summoning lots and lots of monsters this turn you’ll have a good chance of drawing key cards like Effect VeilerBattle FaderGorz the Emissary of DarknessTragoediaor D.D. Crow (or even Honest and Blackwing – Kalut the Moon Shadow, depending on what Deck you play) that can disrupt your opponent’s moves and keep you safe. Also, if your opponent doesn’t defeat you during the turn you play Maxx “C”, you’ll have plenty of extra cards to make sure they don’t beat you at all!
Maxx “C” is a handy little card that can help you to set up huge plays down the line or prevent your opponent from doing the same to you. If you’re looking for a card to help you dig out your answers to Decks like Plants, X-Sabers, Fish, Six Samurai, and more, this could be it!

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