Posted by : Abdalaziz al-shammari Mar 22, 2010
The MACHINA MAYHEM Deck includes a computerized army of high-tech robots and vehicles that you can use to run over your opponents. All of the monsters in MACHINA MAYHEM are Machine-Type monsters. Several of them are also Union Monsters.
Union Monsters were first introduced back in 2003 with the Magician’s Force booster set. These monsters have the ability to attach themselves to other monsters as Equip Cards, giving the monster they attach to additional effects. Also, if a monster that has a Union Monster attached to it would be destroyed, the Union Monster takes the hit, and gets destroyed instead. Attaching Union Monsters to your strongest cards can help stop them from being destroyed. Just imagine your Machine-Type Union Monsters combining and transforming each other into bigger and better machines!
Machina Mayhem Contents:
37 Common Cards
1 Ultra Rare Card
2 Super Rare Cards
1 Deluxe Game Mat
1 Dueling Guide
Release: 23th February 2010
SDMM-EN001 Machina Fortress
EARTH/Machine - Effect/7/2500/1600
You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
SDMM-EN002 Machina Gearframe
EARTH/Machine - Union/4/1800/0
When this card is Normal Summoned, you can add 1 "Machina" monster except "Machina Gearframe" from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SDMM-EN003 Machina Peacekeeper
EARTH/Machine - Union/2/500/400
When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
SDMM-EN004 Scrap Recycler
EARTH/Machine - Effect/3/900/1200
When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monster from your Graveyard to the Deck to draw 1 card.
SDMM-EN005 Commander Covington
EARTH/Machine - Effect/4/1000/600
You can send one face-up "Machina Soldier", "Machina Sniper" and "Machina Defender" you control to the Graveyard to Special Summon 1 "Machina Force" from your hand or your Deck.
SDMM-EN006 Machina Soldier
EARTH/Machine - Effect/4/1600/1500
When this card is Normal Summoned while you control no monster, you can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
SDMM-EN007 Machina Sniper
EARTH/Machine - Effect/4/1800/800
"Machina" monsters cannot be attacked, except "Machina Sniper".
SDMM-EN008 Machina Defender
EARTH/Machine - Effect/4/1200/1800
FLIP: Add 1 "Commander Convington" from your Deck to your hand.
SDMM-EN009 Machina Force
EARTH/Machine - Effect/10/4600/4100
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You can send this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard.
SDMM-EN010 Kinetic Soldier
SDMM-EN011 Blast Sphere
SDMM-EN012 Heavy Mech Support Platform x2
SDMM-EN013 Cyber Dragon
SDMM-EN014 Proto-Cyber Dragon
SDMM-EN015 Green Gadget
SDMM-EN016 Red Gadget
SDMM-EN017 Yellow Gadget
SDMM-EN018 Armored Cybern x2
SDMM-EN019 Cyber Valley
SDMM-EN020 The Big Saturn
DARK/Machine - Effect/8/2800/2200
This card cannot be Special Summoned from the hand or Deck. Once per turn, during your Main Phase, you can discard 1 card and pay 1000 Life Points to have this card gain 1000 ATK until the End Phase. When this card is destroyed and sent to the Graveyard by an opponent's card effect, both players take damage equal to this card's ATK.
SDMM-EN021 Machina Armored Unit
Continuous Spell Card
Once per turn, when a Machine-Type monster is destroyed by battle and sent to your Graveyard, you can Special Summon 1 Machine-Type monster from your Deck that has the same Attribute and less ATK than the destroyed monster.
SDMM-EN023 Swords of Revealing Light
SDMM-EN025 Frontline Base
SDMM-EN026 Machine Duplication
SDMM-EN027 Inferno Reckless Summon
SDMM-EN028 Hand Destruction
SDMM-EN029 Card Trader
SDMM-EN031 Time Machine
SDMM-EN032 Dimensional Prison
SDMM-EN034 Rare Metalmorph
SDMM-EN036 Compulsory Evacuation Device
SDMM-EN037 Roll Out! x2
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