hot-stories

Posted by : Unknown Oct 18, 2014





Gem-Knight Lady Lapis Lazuli
Level 5 EARTH Rock-Type Fusion Effect Monster
ATK 2400
DEF 1000
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned by the above Fusion Materials. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from your Extra Deck to the Graveyard, and if you do, inflict 600 damage to your opponent for each Special Summoned monster on the field.


SECE-JP053
Illusion Balloon
Spell Quick-Play
(1) If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also shuffle the other cards into your Deck.



SECE-JP067
Entermate Call / Performapal Call
Trap Normal
(1) When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activated this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn.


SECE-JP007 – Super Rare
Choujuu Musha Kagebou-C / Superheavy Samurai Kagebou-C
Earth Machine / Effect
LV3 500/1000
You can only use each “Superheavy Samurai Kagebou-C” effect once per turn. (1) You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. (2) During either player’s turn, when a “Superheavy Samurai” monster you control is targeted for an effect: You can banish this card from your Graveyard; negate that activation, and if you do destroy it.



SECE-JP008 – Rare
Choujuu Musha Horaga-E / Superheavy Samurai Horaga-E
Earth Machine / Tuner / Effect
LV2 300/600
(1) If you control no cards, you can Special Summon this card (from your hand). If this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except for “Superheavy Samurai” monsters. (2) If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell or Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard.



Choujuu Musha Souru Iwatooshi / Superheavy Samurai Soul Iwatooshi
Earth Machine / Effect
LV4 1200/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. (2) The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”.



Choujuu Koujin Susano-O / Superheavy Deity Susano-O
EARTH/Machine
Level 10
Synchro/Effect
2400/3800
1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
(This card is also always treated as a “Superheavy Samurai” card.)
(1) This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation.
(2) Once per turn, during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished.



SECE-JP011 – Rare
Raid Raptors – Vanishing Reiniers
Dark Winged Beast / Effect
LV4 1300/1600
(1) Once, during the turn this card was Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand.



SECE-JP054 – Rare
Raid Raptors – Nest
Spell Continuous
You can only use the effect of “Raid Raptors – Nest” once per turn. (1) If you control 2 or more “Raid Raptors” monsters: Add 1 “Raid Raptors” monster from your Deck or Graveyard to your hand.



Raid Raptors – Readiness
Normal Trap Card
(1) All “Raid Raptors” monsters you control cannot be destroyed by battle this turn. (2) If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.



Unizombie
Level 3 DARK Zombie-Type Tuner Effect Monster
ATK 1300
DEF 0
You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters.



Infernoid Astaroth
Level 4 FIRE Fiend-Type Special Summon Effect Monster
ATK 1800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack during this turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.



Infernoid Asmodai
Level 5 FIRE Fiend-Type Special Summon Effect Monster
ATK 2200
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this attacking card inflicts battle damage to your opponent: You can send 1 random card from your opponent’s hand to the Graveyard. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.



Infernoid Vael
Level 7 FIRE Fiend-Type Special Summon Effect Monster
ATK 2600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) At the end of a Battle Phase in which this card attacked an opponent’s monster: You can banish 1 card on the field. (2) Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.



Infernoid Adramelech
Level 8 FIRE Fiend-Type Special Summon Effect Monster
ATK 2800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 other “Infernoid” monsters total from your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways.
(1) During the Damage Step, if this attacking card destroys an opponent’s monster by battle: It can make a second attack in a row.
(2) Once per turn, during either player’s turn: You can Tribute 1 monster you control then target 2 cards in your opponent’s Graveyard; banish them.


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