共闘 Kyoutou (Joining Forces) Normal Trap Card Monsters you control cannot attack your opponent directly during the turn this card is activated. (1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.
A BF-雨隠れのサヨ Assault Black Feather – Amakakure no Sayo (Assault Blackwing – Sayo the Rainshroud) Level 2 DARK Winged Beast-Type Synchro Effect Monster ATK 800 DEF 100 Materials: 1 Tuner + 1 non-Tuner monsters (1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field. (2) Up to twice per turn, this card cannot be destroyed by battle.
天照大神 Amaterasu Level 9 LIGHT Fairy-Type Spirit Effect Monster ATK 3000 DEF 3000 Cannot be Normal or Special Summoned. (1) During either player’s turn, when your opponent activates a card or effect that targets this face-down card: You can change this card to face-up Defense Position; draw 1 card. (2) If this card is flipped face-up: Banish all cards on the field (other than this card). (3) During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.
底なし落とし穴 Kosonashi Otoshiana (Endless Trap Hole) Normal Trap Card (1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
検問 Kenmon (Examination ) Normal Trap Card (1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card in their hand, negate that attack, then discard 1 Monster Card from their hand.
Metalphosis Counter Normal Trap Card (1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck. (2) Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.
Cosmic Cyclone Quick-Play Spell Card (1) Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.
Kokuryuu no Ninja / Black Dragon Ninja Level 7 DARK Beast-Type Effect Monster ATK 2800 DEF 1600 Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card. (1) Once per turn, during either player’s turn: You can send from your hand/field to the Graveyard, 1 “Ninja” monster and 1 “Ninjitsu Art” card, then target 1 monster on the field; banish it. (2) If this face-up card leaves the field: Special Summon as many monsters banished by this card’s effect to their owner’s field as possible.
Metamor Formation Field Spell Card (1) “Metalphosis” monsters you control gain 300 ATK and DEF. (2) While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.
Fairy Tail – Shirayuki Level 4 LIGHT Spellcaster-Type Effect Monster ATK 1850 DEF 1000 (1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. (2) During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard. This card is based on Snow White of the classic fairy tale.
Totem Five Level 3 FIRE Rock-Type Effect Monster ATK 500 DEF 200 (1) If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.
Tamashii no Card / Card of Soul Normal Spell Card You can only activate 1 “Card of Soul” per turn. (1) Look through your Deck, then you can add 1 monster whose ATK and DEF total equal your LP from your Deck to your hand.
Houden Mustangun / Electrifying Mustangun Level 4 LIGHT Thunder Special Summon Effect Monster ATK 1600 DEF 1500 Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by a card effect during the Main Phase 1 of a turn you haven’t Special Summoned. (1) Twice per turn, this card cannot be destroyed by battle. (2) Each turn, the turn player can only Special Summon up to the number of times they have attacked that turn.