hot-stories

Posted by : Unknown Jan 4, 2016


Yu-Gi-Oh! OCG Shining Victories


Release: 9th January 2016
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.


「EMオッドアイズ・ユニコーン」
SHVI-JP004 Entermate Odd-Eyes Unicorn
[Rare]
LIGHT/Beast - Pendulum - Effect/1/100/600
①: When this card is Normal Summoned or Special Summoned successfully, you can activate this effect by targeting 1 "Entermate" Monster in your Graveyard. You gain Life Points equal to the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red 8
①: Once, while this card is in the Pendulum Zone, when an "Odd-Eyes" Monster declares an attack, you can activate this effect by targeting 1 "Entermate" Monster other than that Monster. Until the end of the Battle Phase, that attacking Monster gains ATK equal to the original ATK of the targeted Monster.
SHVI-JP004 Entermate Odd-Eyes Unicorn

「SR電々大公」
SHVI-JP006 Speedroid Denden Archduke
[Rare]
WIND/Machine - Tuner/3/1000/1000
You can use the effect of "Speedroid Denden Archduke" only once per turn. ①: You can activate this effect by removing this card in your Graveyard from play. Select and Special Summon 1 "Speedroid" Tuner other than "Speedroid Denden Archduke" from your hand or Graveyard.
SHVI-JP006 SHVI-JP006 Speedroid Denden Archduke

「SRパチンゴーカート」
SHVI-JP007 Speedroid Pachingo-Kart
[Rare]
WIND/Machine - Effect/4/1800/1000
①: Once per turn, you can activate this effect by discarding 1 Machine-Type Monster from your hand, and targeting 1 Monster on the field. Destroy that Monster.
SHVI-JP006 SHVI-JP007 Speedroid Pachingo-Kart

「月光蒼猫」
SHVI-JP008 Moon-Light Blue Cat
[Rare]
DARK/Beast-Warrior - Effect/4/1600/1200
You can use Effect ① of "Moon-Light Blue Cat" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster on the field, except "Moon-Light Blue Cat". Until the End of the turn, that Monster's ATK becomes twice its original ATK. ②: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Moon-Light" Monster from your Deck.
SHVI-JP008 Moon-Light Blue Cat

「月光紫蝶」
SHVI-JP009 Moon-Light Purple Butterfly

DARK/Beast-Warrior - Effect/3/1000/1000
You can use Effect ② of "Moon-Light Purple Butterfly" only once per turn. ①: You can activate this effect by sending this card from your hand or field to the Graveyard, and targeting 1 "Moon-Light" Monster you control. That Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "Moon-Light" Monster from your hand.
SHVI-JP009 Moon-Light Purple Butterfly

「月光白兎」
SHVI-JP010 Moon-Light White Rabbit

DARK/Beast-Warrior - Effect/2/800/800
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard other than "Moon-Light White Rabbit". Special Summon that Monster in Defense Position. ②: Once per turn, you can activate this effect by selecting Magic or Trap Cards your opponent controls up to the number of other "Moon-Light" Monster you control. Return thos cards to their owner's hand.
SHVI-JP010 Moon-Light White Rabbit

「月光黒羊」
SHVI-JP011 Moon-Light Black Sheep

DARK/Beast-Warrior - Effect/2/100/600
①: You can activate this effect by discarding this card from your hand and selecting 1 of the following effects. ● Select 1 "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep", and add it to your hand. ● Add 1 "Polymerisation" from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. Select 1 face-up "Moon-Light" Pendulum Monster in your Extra Deck or a "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep" and add it to your hand.
SHVI-JP011 Moon-Light Black Sheep

「月光狼」
SHVI-JP012 Moon-Light Wolf

LIGHT/Beast-Warrior - Pendulum - Effect/6/2000/1800
①: While this card is in the Monster Zone, if a "Moon-Light" Monster you control attacks a Defense Position, if its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Pendulum Effect;
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Moon-Light" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect during your Main Phase. Remove Fusion Material Monster listed on a "Moon-Light" Fusion Monster Card from your field or Graveyard from play, and Fusion Summon that 1 Fusion Monster from your Extra Deck.
SHVI-JP012 Moon-Light Wolf

「月光虎」
SHVI-JP013 Moon-Light Tiger

LIGHT/Beast-Warrior - Pendulum - Effect/3/1200/800
You can use the Monster Effect of "Moon-Light Tiger" only once per turn. ①: If this card on the field is destroyed by battle or a card effect, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster. A Monster Special Summoned by this effect cannot attack, has its effects negated and is destroyed during the End Phase.
SHVI-JP013 Moon-Light Tiger

「RR-ブースター・ストリクス」
SHVI-JP016 Raid Raptor - Booster Strix

DARK/Bird - Effect/4/100/1700
①: You can activate this effect by removing this card from your hand from play when a "Raid Raptor" Monster you control is selected as attack target by an opponent's monster. Destroy that attacking Monster.
SHVI-JP016 Raid Raptor - Booster Strix

「白き霊龍」
SHVI-JP018 White Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Effect/8/3000/2500
This card is treated as "Blue-Eyes" card. ①: While this card is in your hand or in the Graveyard, it is treated as Normal Monster. ②: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card your opponent controls. Remove that card from play. ③: if your opponent controls a Monster, you can activate this effect by Releasing this card. Special Summon 1 "Blue-Eyes White Dragon" from your hand. You can use this effect during your opponent's turn.
SHVI-JP018 White Spirit Dragon

「青き眼の護人」
SHVI-JP019 Guardian with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/800/1300
Effect ② of "Guardian with Eyes of Blue" can only be used once per turn. ①: You can actuvate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 1 LIGHT Tuner from your hand. ②: You can activate this effect by targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your hand.
SHVI-JP019 Guardian with Eyes of Blue

「青き眼の賢士」
SHVI-JP020 Wise Knight with Eyes of Blue
[Super Rare]
LIGHT/Spellcaster - Tuner/1/0/1500
Effect ② of "Wise Knight with Eyes of Blue" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 Level 1 LIGHT Tuner, except "Wise Knight with Eyes of Blue", from your Deck to your hand. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your Deck.
SHVI-JP020 Wise Knight with Eyes of Blue

「青き眼の祭司」
SHVI-JP021 Priest with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/300/1200
You can use Effect ② of "Priest with Eyes of Blue" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 LIGHT Level 1 Tuner in your Graveyard. Add that Monster to your hand. ②: You can activate this effect by returning this card in your Graveyard to your Deck, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and select 1 "Blue-Eyes" Monster, except that Monster" in your Graveyard and Special Summon it.
SHVI-JP021 Priest with Eyes of Blue

「太古の白石」
SHVI-JP022 White of Ancient
[Rare]
LIGHT/Dragon - Tuner/1/600/500
You can use Effect ② of "White of Ancient" only once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard. Special Summon 1 "Blue-Eyes Monster from your Deck. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Blue-Eyes" Monster in your Graveyard. Add that Monster to your hand.
SHVI-JP022 White of Ancient

「アモルファージ・キャヴム」
SHVI-JP027 Amorphage Cavum

EARTH/Dragon - Pendulum - Effect/4/0/2500
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate Magic, Trap Card or Monster Effects in a chain.
SHVI-JP027 Amorphage Cavum

「アモルファージ・オルガ」
SHVI-JP028 Amorphage Olga

EARTH/Dragon - Pendulum - Effect/4/1650/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, no Monster can be Released, except "Amorphage" Monster.
SHVI-JP028 Amorphage Olga

「アモルファージ・ヒュペル」
SHVI-JP029 Amorphage Hyper

EARTH/Dragon - Pendulum - Effect/4/1750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, all Effect Damage to both players is reduced to 0.
SHVI-JP029 Amorphage Hyper

「アモルファージ・イリテュム」
SHVI-JP031 Amorphage Iritum
[Super Rare]
EARTH/Dragon - Pendulum - Effect/8/2750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage Monster, all cards that would be send to the Graveyard are removed from play instead, except "Amorphage" cards.
SHVI-JP031 Amorphage Iritum

「ダイナミスト・スピノス」
SHVI-JP032 Dinomist Spinos

WATER/Machine - Pendulum - Effect/5/2500/1800
①: You can activate this effect by Releasing 1 other "Dinomist" Monster you control and selecting 1 of the following effects.
● During this turn, this card can attack directly.
● During this turn, this card can attack twice per Battle Phase.
Pendulum Effect:
Blue 3 / Red 3
①: If another "Dinomist" card you control is destroyed by battle or an opponent's card effect, you can destroy this card instead.
SHVI-JP032 Dinomist Spinos

「レッドアイズ・トゥーン・ドラゴン」
SHVI-JP036 Red-Eyes Toon Dragon
[Rare]
DARK/Dragon - Toon - Effect/7/2400/2000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 Toon Monster from your hand ignoring its summoning restrictions, except "Red-Eyes Toon Dragon".
SHVI-JP036 Red-Eyes Toon Dragon

「天魔大帝」
SHVI-JP038 The Great Mara Monarch
[Rare]
DARK/Warrior - Effect/5/2400/1000
①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap Cards or the effects of Monsters in response of the activation of a Normal Summoned Monster's Effect.
SHVI-JP038 The Great Mara Monarch

「裏風の精霊」
SHVI-JP039 Spirit of the Tailwind
[Rare]
WIND/Angel - Effect/4/1800/900
①: You can activate this effect if this card is successfully Normal Summoned. Add 1 Flip Monster from your Deck to your hand.
SHVI-JP039 Spirit of the Tailwind

「幻奏の華歌聖ブルーム・プリマ」
SHVI-JP045 Bloom Prima the Melodious Choir
[Rare]
LIGHT/Angel - Fusion - Effect/7/1900/2000
"Melodious Maestra" Monster + 1 or more "Melodious" Monster
①: This card gains 300 ATK for each Fusion Material Monster used for its Summon. ②: This card can attack twice per Battle Phase. ③: If this Fusion Summoned card is sent to the Graveyard, you can activate this effect by targeting 1 "Melodious" Monster in your Graveyard. Add that Monster to your hand.
SHVI-JP045 Bloom Prima the Melodious Choir

「月光舞猫姫」
SHVI-JP046 Moon-Light Cat Dancer
[Rare]
DARK/Beast-Warrior - Fusion - Effect/7/2400/2000
2 x "Moon-Light" Monster
①: This card cannot be destroyed by battle. ②: Once per turn during your Main Phase 1, you can activate this effect by Releasing 1 other "Moon-Light" Monster you control. During this turn, all Monster your opponent controls cannot be destroyed by battle once, and this card can attack all Monster your opponent controls twice each. ③: Activate this effect if this card declares an attack. Inflict 100 Damage to your opponent.
SHVI-JP046 Moon-Light Cat Dancer

「月光舞豹姫」
SHVI-JP047 Moon-Light Panther Dancer
[Super Rare]
DARK/Beast-Warrior - Fusion - Effect/8/2800/2500
"Moon-Light Cat Dancer" + "Moon-Light" Monster
This card cannot be Special Summoned from the Extra Deck, except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be destroyed by your opponent's card effects. ②: Once per turn during your Main Phase 1, you can activate this effect. During this turn, all Monster your opponent controls cannot be destroyed by battle once per turn, and this card can attack all Monster your opponent controls twice each. ③: Activate when this card destroys an opponent's Monster by battle. This card gains 200 ATK until the end of the Battle Phase.
SHVI-JP047 Moon-Light Panther Dancer

「月光舞獅子姫」
SHVI-JP048 Moon-Light Lio Dancer
[Ultra Rare]
DARK/Beast-Warrior - Fusion - Effect/10/3500/3000
"Moon-Light Panther Dancer" + 2 "Moon-Light" Monster
This card cannot be Special Summoned except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be targeted or destroyed by your opponent's card effects. ②: This card can attack twice per Battle Phase. ③: Once per turn, you can activate this effect at the end of the Damage Step when this card attacked a Monster. Destroy all Special Summoned Monster your opponent controls.
SHVI-JP048 Moon-Light Lio Dancer

「クリスタルウィング・シンクロ・ドラゴン」
SHVI-JP049 Crystal-Wing Synchro Dragon
[Ultra Rare/Holographic Rare]
WIND/Dragon - Synchro - Effect/8/3000/2500
Tuner + 1 or more Non-Tuner Synchro Monster
①: Once per turn, you can activate this effect if the effect of another Monster is activated. Negate that activation and destroy that card. If this card destroys a Monster by this effect, this card gains ATK equal to the original ATK of the Monster destroyed by this effect. ②: Activate this effect during Damage Calculation if this card battles with a Level 5 or higher Monster your opponent controls. For duration of Damage Calculation only, this card gains ATK equal to the opponent's Monster it battles with.
SHVI-JP049 Crystal-Wing Synchro Dragon

「HSR快刀乱破ズール」
SHVI-JP050 High-Speedroid Puzzle
[Super Rare]
WIND/Machine - Synchro - Effect/4/1300/1600
Tuner + 1 or more Non-Tuner Monster
①: You can activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Double this card's ATK until the end of that Damage Step. ②: During the End Phase of the turn this Synchro Summoned Card was sent to the Graveyard, you can activate this effect by targeting 1 "Speedroid" Monster in your Graveyard, except "High-Speedroid Puzzle". Add that Monster to your hand.
SHVI-JP050 High-Speedroid Puzzle

「A BF-涙雨のチドリ」
SHVI-JP051 Assault Black Feather - Chidori the Light Rain
[Ultra Rare]
DARK/Bird - Synchro - Effect/7/2600/2000
Tuner + 1 or more Non-Tuner Monster
①: If a "Black Feather" Monster was used as Synchro Material Monster for the Synchro Summon of this card, it is treated as Tuner. ②: This card gains 300 ATK for each "Black Feather" Monster in your Graveyard. ③: When this card is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 Bird-Type Synchro Monster in your Graveyard, except "Assault Black Feather - Chidori the Light Rain". Special Summon that Monster.
SHVI-JP051 Assault Black Feather - Chidori the Light Rain

「青眼の精霊龍」
SHVI-JP052 Blue-Eyes Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Synchro - Effect/9/2500/3000
Tuner + 1 or more Non-Tuner "Blue-Eyes" Monster
①: While this card is in the Monster Zone, neither player can Special Summon 2 or more Monster at the same time. ②: Once per turn, you can activate this effect when an effect is activated in a Graveyard. Negate that activation. ③: You can activate this effect by Releasing this Synchro Summoned card. Special Summon 1 LIGHT Dragon-Type Synchro Monster, except "Blue-Eyes Spirit Dragon" from your Extra Deck in Defense Position. That Monster is destroyed during the End Phase of this turn. You can activate this effect during your opponent's turn.
SHVI-JP052 Blue-Eyes Spirit Dragon

「RR-アルティメット・ファルコン」
SHVI-JP053 Raid Raptor - Ultimate Falcon
[Super Rare]
DARK/Bird - Xyz - Effect/Rank 10/3500/2000
3 x Level 10 Bird-Type Monster
①: This card is unaffected by other card effects. ②: You can activate this effect by removing 1 Xyz Material from this card. During this turn, all Monster your opponent controls lose 1000 ATK, and your opponent cannot activate card effects. ③: if this card has a "Raid Raptor" Monster as Xyz Material, it gains the following effect. ● You can activate this effect during each player's End Phase. Monster your opponent controls lose 1000 ATK. If your opponent controls no face-up Monster, your opponent takes 1000 Damage instead.
SHVI-JP053 Raid Raptor - Ultimate Falcon

「電子光虫-ライノセバス」
SHVI-JP056 Digital Bug - Rhinocebus

LIGHT/Insect - Xyz - Effect/Rank 7/2600/2200
2 or more LIGHT Level 7 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, and placing that Monster as Xyz material under this card. ①: if this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, you can activate this effect by removing 1 Xyz material from this card. Destroy the Monster(s) with the highest DEF your opponent controls. This effect can also be used during your opponent's turn.
SHVI-JP056 Digital Bug - Rhinocebus

「RUM-スキップ・フォース」
SHVI-JP058 Rank-Up Magic -Skip Force

Normal Magic Card
①: Activate by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster whose Rank is 2 higher than that Monster's Rank from your Extra Deck as Xyz Summon by placing that targeted Monster under it as Xyz Material. ②: You can activate this effect by removing this card and 1 "Raid Raptor" Monster from your Graveyard, and targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster. This effect cannot be activated during the turn this card was sent to the Graveyard.
SHVI-JP058 Rank-Up Magic -Skip Force

「光の霊堂」
SHVI-JP059 Light Mausoleum
[Rare]
Field Magic Card
①: While this card is in the Field Zone, during your Main Phase, you can Normal Summon 1 LIGHT Level 1 Tuner in addition to your Normal Summon per turn. (You can only gain this effect once per turn.) ②: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. Send 1 Normal Monster from your hand or Deck to the Graveyard. Until the end of the turn, the targeted Monster gains 100 ATK and DEF equal to the level of the sent Monster x 100. ③: You can activate this effect by removing this card from your Graveyard. Add 1 "Burst Stream of Destruction" from your Deck to your hand.
SHVI-JP059 Light Mausoleum

「光の導き」
SHVI-JP060 Light Guidance

Equip Magic Card
①: Activate only if you do not control another "Light Guidance", and if you have 3 or more "Blue-Eyes" Monster in your Graveyard, by targeting 1 of them. Special Summon that Monster with its effects negated, and equip this card to it. When this card is removed from the field, remove that Monster from play. ②: Other Monster than the equipped Monster cannot attack, and if you have a "Blue-Eyes" Monster in the Graveyard, the equipped Monster can attack up to the number of "Blue-Eyes" Monster in your Graveyard during each Battle Phase.
SHVI-JP060 Light Guidance

「アモルファージ・インフェクション」
SHVI-JP063 Amorphage Infection
[Rare]
Continuous Magic Card
You can use Effect ② of "Amorphage Infection" only once per turn. ①: "Amorphage" Monster on the field gain 100 ATK and DEF for each "Amorphage" Card on the field. ②: You can activate this effect if a Monster in your hand or that you control is Released, or is destroyed by battle or a card effect. Add 1 "Amorphage" Card from your Deck to your hand.
SHVI-JP063 Amorphage Infection

「儀式の下準備」
SHVI-JP065 Pre-Preparation for Rites

Normal Magic Card
You can activate only 1 "Pre-Preparation for Rites" per turn. ①: Select from your Deck 1 Ritual Magic Card, and from your Deck or Graveyard, 1 Ritual Monster Card that is listed in that Ritual Magic Card's text. Add those 2 cards to your hand.
SHVI-JP065 Pre-Preparation for Rites

「融合識別」
SHVI-JP066 Fusion Tag

Normal Magic Card
①: Activate by targeting 1 Monster you control. Reveal 1 Fusion Monster from your Extra Deck to your opponent. During this turn, if the targeted Monster is used as Fusion Material, it can be treated as Fusion Material with the same name as the revealed Monster.
SHVI-JP066 Fusion Tag

「チューナーズ・ハイ」
SHVI-JP067 Tuner's High

Normal Magic Card
①: Activate by discarding 1 Monster from your hand. Special Summon 1 Tuner with the same Type and Attribute as that Monster, but 1 Level higher, from your Deck.
SHVI-JP067 Tuner's High

「リサイコロ」
SHVI-JP070 Re-Dice

Normal Magic Card
①: Activate by targeting 1 "Speedroid" Tuner in your Graveyard. Special Summon that Monster with its effects negated, and roll 1 six-sided die. Until the end of the turn, the Level of the Special Summoned Monster becomes equal to the result. ②: Activate this effect by removing this card in your Graveyard from play. Synchro Summon 1 WIND Synchro Monster using a "Speedroid" Tuner you control as 1 of the Synchro Materials.
SHVI-JP070 Re-Dice

「月光輪廻舞踊」
SHVI-JP071 Moon-Light Reincarnation Dance

Normal Trap Card
You can activate only 1 "Moon-Light Reincarnation Dance" per turn. ①: Activate if a Monster you control is destroyed by battle or a card effect. Add up to 2 "Moon-Light" Monster from your Deck to your hand.
SHVI-JP071 Moon-Light Reincarnation Dance

「ダイナミスト・エラプション」
SHVI-JP073 Dinomist Eruption

Normal Trap Card
①: Activate this card if a "Dinomist" Monster you control is destroyed by battle or a card effect by targeting 1 card your opponent controls. Destroy that card.
SHVI-JP073 Dinomist Eruption

「波紋のバリア -ウェーブ・フォース-」
SHVI-JP075 Rippling Barrier - Wave Force

Normal Trap Card
①: Activate this card if an opponent's Monster attacks directly. Shuffle all Attack Position Monster your opponent controls to their owner's Deck.
SHVI-JP075 Rippling Barrier - Wave Force

「ワンダー・エクシーズ」
SHVI-JP076 Wonder Xyz

Normal Trap Card
①: Xyz Summon 1 Xyz Monster using Monster you control as Xyz Material.
SHVI-JP076 Wonder Xyz

「仁王立ち」
SHVI-JP077 Daunting Pose

Normal Trap Card
You can activate only 1 "Daunting Pose" per turn. ①: Activate by targeting 1 face-up Monster on the field. Its DEF becomes doubled, but at the end of the turn, its DEF becomes 0. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 Monster you control. During this turn, your opponent can only attack the targeted Monster.
SHVI-JP077 Daunting Pose

「フレンドリーファイア」
SHVI-JP078 Friendly Fire

Normal Trap Card
①: Activate when your opponent activate a Magic, Trap Card or Monster Effect by targeting 1 other card on the field. Destroy the targeted card.
SHVI-JP078 Friendly Fire

「揺るがぬ絆」
SHVI-JP079 Unwavering Bonds

Counter Trap Card
①: Activate this card if your opponent activate the effect of a Pendulum Monster, or the effect of a card that is already in the Pendulum Zone. Negate that activation, and remove that card from play.
SHVI-JP079 Unwavering Bonds




「電子光虫-コクーンデンサ」
SHVI-JP033 Digital Bug - Cocoondensor

LIGHT/Insect - Effect/3/0/2000
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, if this card on the field is in Attack Position, you can activate this effect by targeting 1 Level 3 Insect-Type Monster in your Graveyard. Change this card to Defense Position, and Special Summon that targeted Monster in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● If this card attacks a Defense Position Monster, your opponent cannot activate Magic, Trap, or the Effects of Monster Cards until the end of the Damage Step.
SHVI-JP033 Digital Bug - Cocoondensor

「電子光虫-センチビット」
SHVI-JP034 Digital Bug - Centibit

LIGHT/Insect - Effect/3/1500/500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect when this face-up Attack Position Card is changed to Defense Position. Special Summon 1 Level 3 Insect-Type Monster from your Deck in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● This card can attack all Defense Position Monster your opponent controls once each.
SHVI-JP034 Digital Bug - Centibit

「電子光虫-ウェブソルダー」
SHVI-JP035 Digital Bug - Websolder

LIGHT/Insect - Effect/3/500/1500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster you control. Change that Monster to Defense Position, and Special Summon 1 Level 3 Insect-Type Monster from your hand in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● Activate if this card is successfully Xyz Summoned. Change all face-up Monster your opponent controls to Defense Position, and their DEF becomes 0.
SHVI-JP035 Digital Bug - Websolder

「電子光虫-スカラジエータ」
SHVI-JP054 Digital Bug - Scaradiator

LIGHT/Insect - Xyz - Effect/Rank 3/1800/1400
2 or more LIGHT Level 3 Insect-Type Monster
①: Once per turn, you can activate this effect by removing 2 Xyz Materials from this card and targeting 1 Monster your opponent controls. Change the Battle Position of that Monster, and negate its effects until the end of the turn. This effect can be activated during your opponent's turn. ②: Once per turn, you can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Place the destroyed Monster under this card as Xyz Material.
SHVI-JP054 Digital Bug - Scaradiator

「電子光虫-コアベージ」
SHVI-JP055 Digital Bug - Corebage

LIGHT/Insect - Xyz - Effect/Rank 5/2200/1800
2 or more LIGHT Level 5 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, and placing that Monster as Xyz Material under this card. ①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Defense Position Monster your opponent controls. Return that monster to its owner's Deck. ②: Once per turn, you can activate this effect if a Monster on the field changes its Battle Position. Select 1 Insect-Type Monster in your Graveyard, and place it as Xyz Material under this card.
SHVI-JP055 Digital Bug - Corebage


「光虫基盤」
SHVI-JP064 Bug Matrix

Field Magic Card
You can use Effect ② of "Bug Matrix" only once per turn. ①: Insect-Type Monster you control gain 300 ATK and DEF. ②: You can activate this effect by targeting 1 Insect-Type Xyz Monster you control. Place 1 Insect-Type Monster from your hand under that Monster as Xyz Material.
SHVI-JP064 Bug Matrix

「光虫異変」
SHVI-JP074 Bug Emergency

Normal Trap Card
You can activate only 1 "Bug Emergency" per turn. ①: Activate by targeting 2 Level 3 Insect-Type Monster in your Graveyard. Special Summon those Monster. Monsters Special Summoned by this effect have their effects negated. ②: You can activate this effect by removing this card and 1 Xyz Monster in your Graveyard from play. Until the end of the turn, the Level of all Level 3 Insect-Type Monster you control becomes equal to the Rank of that removed Xyz monster. After activation of this effect until the end of the turn, you cannot Special Summon Monster, except Insect-Type Monster.
SHVI-JP074 Bug Emergency

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