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Posted by : Abdalaziz al-shammari Oct 27, 2014


Konami Digital Entertainment Inc is proud to bring you the next new booster release for 2014, The New Challengers. This booster set contains a host of daring cards that no Duelist should be without, including some of the most powerful Pendulum Monsters to date!

With the recent debut of Pendulum Summoning to the Yu-Gi-Oh! TRADING CARD GAME, only a handful of Monsters have been made available to Duelists that utilize this exciting game mechanic. Starting with The New Challengers booster set, Duelists will be introduced to the Qliphort, a new Monster theme that harnesses the power of Pendulum Summoning like nothing else. In addition to the Qliphort, The New Challengers includes an exciting array of cards for Duelists to strengthen their Decks with. Scorch opponents with cards for the Burning Abyss Deck theme, with four new Monster cards including a brand new Synchro Monster! New support cards for popular Deck themes like Naturia, Heralds, and Machina are also included, as well as some of the final Xyz Monsters from the Yu-Gi-Oh! ZEXALTV series arc. Finally, Duelists can Summon new cards for recently-introduced Deck themes like Superheavy Samurai, Satellarknight, Yang Zing, Shaddoll, and more!
The complete 100-card The New Challengers set contains:
  • 48 Common Cards
  • 20 Rare Cards
  • 14 Super Rare Cards
  • 10 Ultra Rare Cards and 8 Secret Rare Cards
Release: 7th November 2014


NECH-EN000 Lanzephorhynchus
WIND/Dinosaur - Pendulum/6/2500/800
{This dinosaur’s attack can pierce through anything, which allowed it to escape extinction. Despite their lance, they subsist largely on fish.
Pendulum Effect (Blue 7/Red 7):
Normal Monsters you control inflict piercing battle damage.}
NECH-EN000 Lanzephorhynchus

NECH-EN081 Fusion Substitute
Normal Spell Card
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
NECH-EN081 Fusion Substitute

NECH-EN082 Rubic, Malebranche of the Burning Abyss
DARK/Fiend - Tuner - Effect/3/100/2100
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
NECH-EN082 Rubic, Malebranche of the Burning Abyss

NECH-EN083 Alich, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/1200/0
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Alich, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
NECH-EN083 Alich, Malebranche of the Burning Abyss

NECH-EN084 Calcab, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/1400/0
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Calcab, Malebranche of the Burning Abyss” per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
NECH-EN084 Calcab, Malebranche of the Burning Abyss

NECH-EN085 Virgil, Rock Star of the Burning Abyss
LIGHT/Spellcaster - Synchro - Effect/6/2500/1000
1 Tuner + 1 or more non-Tuner monsters
{You can only control 1 "Virgil, Rockstar of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or have in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect: You can draw 1 card. You can only use this effect of "Virgil, Rockstar of the Burning Abyss" once per turn.}
NECH-EN085 Virgil, Rock Star of the Burning Abyss

NECH-EN086 Fire Lake of the Burning Abyss
Normal Trap
Send 2 face-up “Burning Abyss” monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
NECH-EN086 Fire Lake of the Burning Abyss

NECH-EN087 U.A. Midfielder
EARTH/Warrior - Effect/4/1200/1000
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
NECH-EN087 U.A. Midfielder

NECH-EN088 U.A. Goalkeeper
EARTH/Warrior - Effect/6/1000/2800
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
NECH-EN088 U.A. Goalkeeper

NECH-EN089 U.A. Powered Jersey
Equip Spell Card
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
NECH-EN089 U.A. Powered Jersey

NECH-EN090 Ruffian Railcar

NECH-EN091 SZW - Fenrir Sword
LIGHT/Beast - Effect/4/1800/1100
When this card is Normal Summoned: You can target 1 "ZW -" Monster Card you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.
NECH-EN091 SZW - Fenrir Sword

NECH-EN093 Dododo Driver
EARTH/Warrior - Effect/4/1800/200
Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects;
• Increase its Level by 1.
• Reduce its Level by 1.
NECH-EN093 Dododo Driver

NECH-EN095 Number 39: Utopia Beyond
NECH-EN096 CXyz Barian Hope

NECH-EN097 Shogi Lance
EARTH/Beast-Warrior - Effect/3/500/500
Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.
NECH-EN097 Shogi Lance

NECH-EN098 Guiding Light
LIGHT/Fairy - Effect/1/0/0
When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target.
NECH-EN098 Guiding Light

NECH-EN099 Number 99: Utopic Dragon

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