Posted by : Abdalaziz al-shammari Aug 25, 2014
Yu-Gi-Oh! OCG Booster Special Tribe Force
Release: 11th October 2014
Price: 143 Yen (tax excl.)
60 cards in total, 5 cards per pack
3 Secret Rare
15 Super Rare
- Includes cards for 3 new themes based on Pendulum, Ritual and Fusion, and Synchros for an existing theme.
- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.
SPTR-JP001 Evil Hermit Youkai - Daibakaze 「魔妖仙獣 大刃禍是」
WIND/Beast - Pendulum - Effect/10/3000/300
This card can only be Special Summoned by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting up to 2 cards on the field. Return those cards to their owner's hand. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return this card to its owner's hand.
Blue: 7 / Red: 7
①: You can activate this effect when a "Hermit Youkai" Monster you control declares an attack. That attacking Monster gains 300 ATK until the end of the Battle Phase.
SPTR-JP003 Hermit Youkai - Kamaitachi 「妖仙獣 鎌壱太刀」
WIND/Beast-Warrior - Effect/4/1600/500
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster except a "Hermit Youkai - Kamitachi" from your hand. ②: Once while this card is face-up on the field, and if you control another "Hermit Youkai" Monster, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.
SPTR-JP009 Secret Technique of the Hermit Youkai 「妖仙獣の秘技」
Counter Trap Card
①: If you control a "Hermit Youkai" Card and the only face-up Monster in your Monster Zone are "Hermit Youkai" Monster, you can activate this effect when a Magic, Trap Card or a Monster Effect is activated. Negate that activation and destroy that card.
SPTR-JP015 Necloth of Trishula 「トリシューラの影霊衣」
WATER/Warrior - Ritual/9/2700/2000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using non-Level 9 Monsters and cannot be Special Summoned by other ways. You can activate effect ① and ② of "Necloth of Trishula" each only once per turn. ①: You can activate this effect when a "Necloth" Monster you control becomes the target of a Monster Effect by discarding this card from your hand. Negate that activation. This effect can be activated during your opponent's turn. ②: You can activate this effect when this card is successfully Ritual Summoned. Select 1 card your opponent controls, 1 in their Graveyard and randomly 1 in their hand, and banish those 3 cards.
SPTR-JP020 Necloth Exomirror 「影霊衣の降魔鏡」
Ritual Magic Card
This card is used to Ritual Summon a "Necloth" RItual Monster. You can use Effect ① of "Necloth Exomirror" only once per turn. ①: Release Monsters you control or in your hand whose total Levels equal the Level of the Ritual Monster you want to Ritual Summon, or instead of Releasing, you can remove "Necloth" Monster in your Graveyard from play, and Ritual Summon 1 "Necloth" Ritual Monster from your hand. ②: If you control no monster, you can activate this effect by removing this card and 1 "Necloth" Monster from your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.
SPTR-JP022 Rera the Spirit Beast Tamer 「霊獣使い レラ」
WIND/Psychic - Effect/1/100/2000
You can Special Summon "Rera the Spirit Beast Tamer" only once per turn. ①: If this card is successfully Special Summoned, you can activate this efect by targeting 1 "Spirit Beast" Monster in your Graveyard. Special Summon that Monster.
SPTR-JP028 Sacred Spirit Beast Mount, Apelio 「聖霊獣騎 アペライオ」
WIND/Pyro - Fusion - Effect/6/2600/400
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: If this card attacks, it is unaffect by other card effect until the end of the Damage Step. ②: You can activate this effect by returning this card to your Extra Deck, and selecting 1 of your removed from play "Spirit Beast Tamer" and 1 f your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.
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