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Posted by : Abdalaziz al-shammari Jul 23, 2014


Duelist Alliance

A new tournament season and a new story arc means it’s time for brand new Deck themes and an all-new monster Type! Following their introduction in Super Starter: Space-Time Showdown, Pendulum Monsters appear in full force in the Duelist Alliance booster set! Half Monster Card and half Spell Card, these magical creatures let Duelists swing the tide of battle with Pendulum Summons, the powerful new game mechanic for the Yu-Gi-Oh! TRADING CARD GAME, guaranteed to impact Duels like never before. For the first time in six years, Duelist Alliance also introduces a new monster Type to the game: Wyrms! These fearless cousins of Dragonkind can stand up to any monster challenge. Duelists will also be treated to a brand new ongoing Deck theme based on Dante’s Inferno, considered to be one of the great classics of Western Literature.

Duelist Alliance also introduces several other tournament-level Deck themes that will delight Duelists with their intriguing strategies.
  • Superheavy Samurais show that the best offense is a good defense! These monsters can switch to Defense Position when Summoned, protecting you with their huge Defense Points. And once your Superheavy Samurai Big Benkei hits the field, all your Superheavy Samurais can attack while in Defense Position, using their DEF to attack with!
  • Stellarknights, based on alpha stars like Altair and Vega, shine with effects that activate each time they’re Summoned, and have all sorts of ways to Summon them from your hand, Deck, or Graveyard. Just like the star systems they’re named after, these monsters come in both solitary and binary forms (the “Satellarknight” effect monsters) and trinary forms (the “Stellarknight” Xyz Monsters). In this Deck you’ll find neat tricks like repeatedly Summoning Satellarknight Alsahm to burn away your opponent’s Life Points, or Xyz Summoning Stellarknight Delteros to protect all of your Summons from your opponent’s effects.
  • Shaddolls are dark, marionette versions of monsters that are strangely familiar. This sinister, shadowy Deck uses trickery and Flip Effects to surprise your opponent. Shaddolls are backed up by two new “El Shaddoll” Fusion Monsters, and have their very own way to Fusion Summon them, with the Shaddoll Fusion Spell Card. All Shaddoll monsters also have additional effects when they’re sent to the Graveyard by a card effect, including when they’re used for Shaddoll Fusion! So go for the triple combo: Use their Flip Effects, then use them to Fusion Summon, then get their extra effects when you do!
  • Meet the first of the new Wyrm-Type Monsters: The Yang Zing! These Chinese dragons embody the different elements of the universe, flowing from one element to the next in an endless cycle of feng shui. Whenever a Yang Zing is destroyed, you can Special Summon a different Yang Zing from your Deck. Yang Zing specialize in Synchro Summoning, and have the ability to Synchro Summon during your opponent’s turn. In addition, each Yang Zing used to Synchro Summon will give extra powers to that Synchro Monster. They also get their own Synchro Monster: Baxia, Brightness of the Yang Zing. When Summoned, Baxia shuffles 1 card on the field back into the Deck for each different Attribute used to Summon it!
The Duelist Alliance booster set contains 100 cards:
48 Common Cards
20 Rare Cards
14 Super Rare Cards
10 Ultra Rare Cards
8 Secret Rare Cards
Release: 15th August 2014


DUEA-EN082 Scarm, Malebranche of the Burning Abyss
DARK/Fiend - Effect/3/800/2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
DUEA-EN082 Scarm, Malebranche of the Burning Abyss

DUEA-EN08 Dante, Traveler of the Burning Abyss
LIGHT/Warrior - Xyz - Effect/Rank 3/1000/2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then, send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
DUEA-EN08 Scarm, Malebranche of the Burning Abyss

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