AThe Master Hyperion Deck exploded onto the tournament scene when the Lost Sanctuary Structure Deck was released. There are a few distinct styles of Hyperion Deck. Some use only LIGHT-Fairy monsters, others use the T.G. monsters. Chapman chose neither route, simply adding powerful cards like Maxx “C”, Tour Guide From the Underworld, and Tragoedia to a basic Agent and Fairy skeleton, and it worked wonders, earning him a Top 32 spot at the Kansas City YCS Tournament! Read on to learn more about the Hyperion build that took Chapman to the top. Larry Chapman (Top 32) – Master Hyperion Monsters: 28 3 Master Hyperion 3 The Agent of Creation – Venus 2 The Agent of Mystery – Earth 2 Tragoedia 1 Gorz the Emissary of Darkness 3 Tour Guide From the Underworld 1 Honest 3 Maxx “C” 3 Herald of Orange Light 1 Black Luster Soldier – Envoy of the Beginning 3 Mystical Shine Ball 2 Thunder King Rai-Oh 1 Sangan Spells: 9 2 Mystical Space Typhoon 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 1 Mind Control 2 Creature Swap 1 Pot of Avarice Traps: 3 2 Compulsory Evacuation Device 1 Torrential Tribute Extra Deck: 15 2 Gachi Gachi Gantetsu 1 Wind-Up Zenmaines 1 Number 17: Leviathan Dragon 1 Leviair the Sea Dragon 1 Trishula, Dragon of the Ice Barrier 1 Brionac, Dragon of the Ice Barrier 1 Stardust Dragon 1 Armory Arm 1 Scrap Dragon 1 Number 39: Utopia 1 Ally of Justice Catastor 1 Black Rose Dragon 2 Chimeratech Fortress Dragon Here are a Hyperion Duelist’s goals for the early stages of a Duel. Most Hyperion Duelists have 3, but Chapman only has 2 because he does not use Archlord Kristya. 1. Load the Graveyard with monsters to banish for Master Hyperion. 2. Throw down a pesky monster like Gachi Gachi Gantetsu, Wind-Up Zenmaines, or Thunder King Rai-Oh to force the opponent to play more cards early, leaving less for Hyperion to mop up at the end. 3. Make sure that the Graveyard does not get too full and prevent the Summon of Archlord Kristya. Chapman’s Deck has a high monster count. It contains a whopping 28 monsters, which is 70% of his whole Deck. It may appear like a lot, but consider that monsters like Maxx “C” and Herald of Orange Light are played more like Traps from the hand than monsters. Also, since Mystical Shine Ball is often Summoned straight from the Deck, a Hyperion Deck can have a high monster count and still draw enough Spells and Traps to win. Tragoedia and Gorz, the Emissary of Darkness also both activate in the hand, and they deter the opponent from attacking into an open field. Chapman included many DARK monsters in his Hyperion Deck as well. Tour Guide from the Underworld was a core part of this Deck, allowing Chapman to Xyz Summon powerful Xyz Monsters like Number 17: Leviathan Dragon and Wind-Up Zenmaines early on. This also allowed him to play Black Luster Soldier – Envoy of the Beginning in his Deck. The most unique card choice in Chapman’s Deck is Creature Swap, a card that lets each player choose a monster to give to their opponent. With Creature Swap Chapman can swap away an Attack Position Mystical Shine Ball or another weaker monster for one of his opponent’s most powerful monsters. It’s a powerful choice that sees surprisingly little play, considering that the similar T.G. specific Trap Card TG1-EM1 is one of the prime reasons to use T.G. monsters. The Hyperion Deck has certainly shown itself to be unrelentingly successful, and its power will continue to grow over time. With a new Rank 2 Xyz Monster coming in Order of Chaos, the Deck could become more powerful than ever very soon.