Posted by : Abdalaziz al-shammari Jun 8, 2011

In the last few weeks we’ve seen some of the powerful combos, as well as Synchro Monsters that the Tech Genus (or T.G.) Deck is capable of. T.G. Decks have a lot of stellar monsters, but that’s not all they have going for them! Here are some of the most powerful T.G. Spells and Traps that are available in Extreme Victory.
TGX-HL is a Quickplay Spell Card that bears a striking resemblance to the classic Mystical Space Typhoon. It targets 1 “T.G.” monster you control, halves its ATK and DEF and destroys any Spell/Trap Card on the field. Since you are constantly Synchro Summoning, losing a bit of ATK and DEF on one of your Tuners or non-Tuners doesn’t matter. Even if you can’t Synchro Summon using the T.G. monster you just weakened, you can do something even better: swap it to your opponent for his best monster!
TG1-EM1 is a Normal Trap Card that targets one face up “T.G.” monster you control and one monster your opponent controls. You then switch control of those monsters. So you can destroy your opponent’s back row cards with TGX-HL, and then trade your weakened monster to your opponent for whatever his best monster is! No other Deck can do this with such precision. Recruiting your opponent’s best monster can turn even the most hopeless Duel in your favour, making this card a must-run in every T.G. Deck. Then, if you traded them a T.G. monster with a search effect, you can attack it with your pilfered monster and search your Deck for yet another monster!
T.G. Decks use a lot of monsters very quickly. TGX3-DX2 is a Normal Trap Card that targets 3 “T.G.” monsters in your Graveyard, returns them to the Deck, and lets you draw 2 cards. After 1 Synchro Summon, 2 at the most, you’ll be ready to use this card making it a bit more lenient than Pot of Avarice. It’s also a Trap, which means that if your opponent targets it for destruction with Mystical Space Typhoon/Dust Tornado you can Chain it to draw 2 cards, waste your opponent’s card, and recycle some of your best cards!
If you aren’t using anything like Reborn Tengu, definitely play TGX3-DX2. If you are using Tengu, you might want to stay with Pot of Avarice so you can re-use your Tengus. T.G. Decks using Tengu can sometimes even fulfill the requirement for Pot of Avarice on the very first turn!
TGX300 is also worth a look. It’s a Continuous Spell Card that boosts the ATK of all your monsters by 300 points for every “T.G.” monster you control. Sometimes you’re only a few hundred ATK away from taking out your opponent for good, or attacking over that massive monster you just can’t seem to get rid of otherwise. With some of the massive plays the T.G. Deck is capable of, you could see all of your monsters gaining 1200 or even 1500 ATK! That’s enough to win the game in one attack, never mind one turn!

With all the combos, Synchro Monsters, and Spells and Traps the T.G. Deck has on its side, it’s no surprise that we’ve already seen a T.G. Deck make it to the playoffs of a YCS!

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