hot-stories

Posted by : Unknown Jun 12, 2010




Koa’ki Meiru monsters have lots of Attack Points and effects that can give your opponent nightmares. Most Koa’ki Meiru also require you to to discard an Iron Core of Koa’ki Meiru or reveal a monster of the same Type in your hand, during the End Phase to keep them on the field. Some of the most useful Koa’ki Meiru monsters are Rock-Types though, so they can work together to keep each other safe. Rock Decks also have quite a few other handy monsters to play around with, so a Deck using Rock-Type monsters and Rock-Type Koa’ki Meiru can work really well.


Guardian and Sandman stop your opponent’s strategies in their tracks.



Koa’ki Meiru Guardian is a 1900 ATK Level 4 that can be Tributed to negate the activation of a monster’s effect, and destroy that monster to boot! It’s very similar to Doomcaliber Knight, a very popular card right now, but instead of being forced to negate the first thing you come across, Guardian can be tributed whenever you feel like it.
Koa’ki Meiru Sandman works the same way as Koa’ki Meiru Guardian, but it negates Trap Cards instead. It’s also got 1900 ATK, which is tough enough for a lot of Decks to handle on its own. Both of these monsters are hard to stop. Both of these let you reveal Rock-Type monster to keep them safe in the End Phase, and since your Deck is full of Rock monsters, you’ll almost always have a monster to reveal. The great thing about this is that you can reveal the same Rock monster again and again if you’ve got more than 1 Guardian or Sandman on the field, protecting them all at once!


Boulder gets you the Iron Core, which lets you use non-Rock Koa’ki Meiru like Bergzak.




Sandman and Guardian will be the 2 main monsters in the Deck, but there’s plenty more Koa’ki Meiru cards we can add as well. Koa’ki Meiru Boulder will be very useful in the Deck since it can add a Level 4 or lower Koa’ki Meiru from your Deck to your hand whenever it’s destroyed in battle and sent to the Graveyard.  That means you can Set it on your first turn, and when your opponent attacks it, you can get either a Sandman, Guardian or any other Koa’ki Meiru to your hand right away! Boulder can also add Iron Core of Koa’ki Meiru to your hand so if you’re using non-Rock Koa’ki Meiru, like Koa’ki Meiru Drago or Bergzak, you can discard it to protect them.
Koa’ki Meiru Prototype is another cool new new “Koa’ki Meiru” card from The Shining Darkness. It’s got 1800 ATK, and 2 effects. First, if one of your “Koa’ki Meiru” monsters would be destroyed during the End Phase you can destroy Prototype instead. And second, if you let one of your “Koa’ki Meiru” monsters be destroyed during the End Phase, you get a Koa’ki Meiru Token with 1800 ATK! This card is even better if you’re using Pot of Avarice to send monsters back to the Deck to draw more cards, as you can keep getting more Tokens with Prototype while filling the Graveyard at the same time!



Combining Iron Core with Overclock results in giant Koa’ki Meiru! If you’re using Iron Core of Koa’ki Meiru in your Deck, you’ll want to try out Core Overclock, another new card from The Shining Darkness. Core Overclock gives all of your Koa’ki Meiru an extra 500 ATK while it’s on the field, so your Sandmans and Guardians will be able to take down stronger monsters in battle. On top of that, if you discard an Iron Core of Koa’ki Meiru, your monsters will gain an extra 1000 ATK on top of their 500 ATK bonus, for a total boost of 1500 ATK each! That means you’ll be attacking your opponent with 3300 ATK Prototypes and Tokens, 3400 ATK Sandmans and Guardians, and a 3500 ATK Bergzak that can attack a second time after taking down a monster in battle! Return to sender. Address unknown.


To boost the Deck further, you can add some of the stronger Rock monsters out there.Legendary Jujitsu Master can send your opponent’s monsters back to the top of their Deck when it’s attacked while in Defense Position, and if a Synchro attacks it, it goes straight back to the Extra Deck! (Since Synchro Monsters can’t go to your hand) Neo-Spacian Grand Molecan return any monster that battles it back to the owner’s hand, and again return Synchros and Fusions to the Extra Deck. It also goes back to your hand itself, so you can use it again and again. It can even send back face-down monsters, so you won’t get hit by a Ryko,Lightsworn Hunter or set up a big combo for your opponent by destroying a Dandylion. You might also want to try some other Rock-Type monsters, such as Fossil Dyna Pachycephalo,Granmarg the Rock Monarch or Rockstone Warrior.
To finish off your Deck, you can use 3 Smashing Ground and 3 Dimensional Prison to make sure your opponent’s monsters won’t stay around for long. Bottomless Trap Holes and even regular Trap Holes could also be handy. Royal Oppression would be another great card to use, since you won’t be Special Summoning often. Let’s not forget cards like Heavy Storm, Torrential Tribute, Mirror Force and Solemn Judgment either, as they’re strong enough to go into any Deck.
Rock monsters have always been useful cards, but never strong enough to make an entire Deck out of. Thanks to the power of Koa’ki Meiru though, a Deck like this can do really well. It’s a different type of Deck to most things you’ll see, so feel free to give it a go and try out something new.
























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